Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 15 ore
47.964 de skill-uri
- whisperOrchestra-Research/AI-Research-SKILLsOpenAI's general-purpose speech recognition model. Supports 99 languages, transcription, translation to English, and language identification. Six model sizes from tiny (39M params) to large (1550M params). Use for speech-to-text, podcast transcription, or multilingual audio processing. Best for robust, multilingual ASR.MediaFără avertismente★ 14,1 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 5,8 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 5,8 K↓ —
- dotnet-trace-collectdotnet/skillsGuide developers through capturing diagnostic artifacts to diagnose production .NET performance issues. Use when the user needs help choosing diagnostic tools, collecting performance data, or understanding tool trade-offs across different environments (Windows/Linux, .NET Framework/modern .NET, container/non-container).AlteleFără avertismente★ 5,8 K↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 297↓ —
- k6-managegrafana/skillsInteract with Grafana Cloud k6 (GCk6) — manage load tests, test runs, scripts, projects, schedules, env vars, fetch metrics or logs, and run scripts locally — using the `gcx` CLI (or direct curl when gcx is unavailable). Use this skill whenever the user mentions a k6 cloud test or run, asks to list/edit/create/start/abort k6 load tests, wants to fetch logs or metrics for a test run, manage k6 project limits or schedules, run a k6 script locally or via `k6 cloud run`, or needs to call any `/cloud/v6/`, `/cloud/v5/`, or k6-app Loki endpoint against a Grafana Cloud stack. Trigger even when the user doesn't explicitly say "gcx" or "API" — phrases like "why did my k6 test fail", "show me logs for run X", "bump VUh limit on project Y", or "update my k6 script" all qualify.OficialTestareFără avertismente★ 297↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.InginerieFără avertismente★ 5,8 K↓ —
- pivot-table-cross-analysisOpenSenseNova/SenseNova-Skills利用交叉表与热力图对分类数据进行多维度占比分析,适用于奖项分布、绩效评估或市场占有率等结构化数据的清洗与可视化。AlteleFără avertismente★ 6 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 5,8 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 5,8 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 5,8 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 5,8 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 5,8 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 5,8 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 5,8 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 5,8 K↓ —
- excel-bar-chart-visualizationOpenSenseNova/SenseNova-Skills读取多工作表Excel文件,自动处理合并单元格与数据清洗,进行交叉分组统计并生成带总计行的结果表,最后绘制支持中英文字体的美化柱状图,适用于多维度数据汇总与可视化分析。DocumenteFără avertismente★ 6 K↓ —
- code-testing-agentdotnet/skillsLegacy compatibility alias for the code-testing skill. Do not self-activate for user requests and do not treat this name as a custom agent. When invoked explicitly by older instructions, load code-testing and follow it instead.TestareFără avertismente★ 5,8 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 5,8 K↓ —
- scaffold-dotnet-test-projectdotnet/skillsMUST USE when an existing .NET test project was excluded from a .slnf/CI solution filter, disappeared from .sln/.slnx discovery, or lost its production ProjectReference; also for requests to set up, create, reuse, add, register, include, or repair a test project. Handles "tests pass directly but CI discovers zero", exact solution wiring, xUnit/NUnit/MSTest, and central packages. DO NOT USE to only author tests in an already-wired project (code-testing), run tests, migrate, or correct MSTest syntax/configuration without changing project or CI files (writing-mstest-tests).TestareFără avertismente★ 5,8 K↓ —
- template-smart-defaultsdotnet/skillsApplies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).InginerieFără avertismente★ 5,8 K↓ —
- migrate-xunit-to-xunit-v3dotnet/skillsMigrate .NET test projects from xUnit.net v2 to xunit.v3 and fix v3 breaks. Use for package/CPM conversion, OutputType=Exe, preserving the VSTest or MTP runner (including projects currently using YTest.MTP.XUnit2), incompatible TFMs, async void tests, string-to-Type attributes, custom Fact/Theory/BeforeAfterTest attributes, Xunit.SkippableFact, xunit.abstractions/extensibility consolidation, and Xunit.Combinatorial/StaFact compatibility. Do not use for framework conversion or a runner-only migration. For xUnit v3 MTP filter syntax, also use migrate-vstest-to-mtp.TestareFără avertismente★ 5,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 5,8 K↓ —
- solublempnnaipoch/open-scienceInverse-fold a backbone with SolubleMPNN — ProteinMPNN retrained on a soluble-PDB subset (Dauparas et al. 2022) — for sequences biased toward cytosolic expression and reduced aggregation. Reach for this skill when designs from vanilla ProteinMPNN are aggregating or going to inclusion bodies, when redesigning a membrane-adjacent fold for soluble expression, or when an E. coli expression screen is the next step.AlteleFără avertismente★ 5,4 K↓ —
exp-mock-usage-analysis
dotnet/skills
De la autor
Audits .NET test mock usage by tracing each mock setup through the production code's execution path to find dead, unreachable, redundant, or replaceable mocks. Use when the user asks to audit mock usage, find unused or unnecessary mock setups, check if mocks are needed, reduce mock duplication or over-mocking, simplify test setup, or review whether mock configurations like ILogger/IOptions should use real implementations instead. Supports Moq, NSubstitute, and FakeItEasy.
Instalare
npx skills add dotnet/skills --skill exp-mock-usage-analysis -a claude-code
Se instalează în .claude/skills/exp-mock-usage-analysis/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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