Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 15 ore
47.964 de skill-uri
- cue-kind-definitiongrafana/skillsAuthor CUE kind definitions for grafana-app-sdk apps - schemas, versioning, field constraints, named type definitions, custom routes, and codegen configuration. Scaffolds kinds via `grafana-app-sdk project kind add`, writes spec/status schemas with type constraints (regex, enum, range), defines `#`-prefixed named types for reusable structs, registers versions in the app manifest, and runs `grafana-app-sdk generate` with explicit error recovery. Use when working with CUE kinds, adding a new resource type, adding a version to an existing kind, writing schema field constraints, defining `#Definition` types, adding custom routes, editing files under `kinds/`, or when the user asks to "model a resource", "add a CUE schema", or "write a kind" — even without saying "CUE" explicitly.OficialRedactareFără avertismente★ 297↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 5,8 K↓ —
- time-series-and-categorical-analysisOpenSenseNova/SenseNova-Skills对时间序列或分类数据进行多维度趋势分析、百分比清洗、绩效分级建模与预测,并生成高分辨率的可视化综合报告,适用于业务指标监控与预测场景。AlteleFără avertismente★ 6 K↓ —
- sn-report-format-discoveryOpenSenseNova/SenseNova-Skills用于用户希望推荐研究成品形式,或最终形式无法从需求中直接判断时。把需求解析为一个简短的 format 字符串,不创建格式文件或 schema。AlteleFără avertismente★ 6 K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaFără avertismente★ 6,4 K↓ —
- proteinmpnnaipoch/open-scienceInverse-fold a protein backbone (PDB structure) into amino-acid sequence with ProteinMPNN (Dauparas et al. 2022, github.com/dauparas/ProteinMPNN). Reach for this skill to run sequence design on RFdiffusion backbones, to redesign one chain of a PDB while holding interface residues fixed, or to generate a temperature-swept set of sequences for downstream folding.DesignFără avertismente★ 5,4 K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaFără avertismente★ 6,4 K↓ —
- authoring-github-workflowsdotnet/skillsAuthor and review GitHub Actions workflow YAML safely so syntactically-valid YAML can't ship a workflow that GitHub Actions refuses to run. USE FOR: editing, adding, or reviewing any file under .github/workflows/, writing run-name/name/if/env/run values that contain ${{ }} expressions, diagnosing a run that fails with 'This run likely failed because of a workflow file issue' and no jobs starting, deciding when a workflow scalar must be quoted, validating workflows with actionlint. DO NOT USE FOR: authoring application YAML unrelated to GitHub Actions, Azure Pipelines, GitLab CI, or non-workflow YAML. SCOPE: this skill covers *syntactic/structural* correctness of workflow YAML (quoting, parsing, actionlint); for *semantic and functional* workflow design (what a workflow should do, agentic-workflow behavior), see .github/agents/agentic-workflows.agent.md — the two are complementary. INVOKES: actionlint (downloaded pinned binary) plus git/grep for inspection.DevOpsFără avertismente★ 5,8 K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OficialInginerieFără avertismente★ 192↓ —Apare și în 3 alte depozite
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 5,8 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 5,8 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 5,8 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 5,8 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 5,8 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 5,8 K↓ —
- openfold3aipoch/open-scienceStructure prediction using OpenFold3, an open-weights PyTorch reproduction of AlphaFold3 from the AlQuraishi Lab. Use this skill when predicting protein/nucleic-acid/ligand complex structures with an Apache-2.0-licensed AF3 reimplementation.ȘtiințăFără avertismente★ 5,4 K↓ —
- detect-static-dependenciesdotnet/skillsACTIVATION PREREQUISITE: the request or discovered target must explicitly identify C#, .NET, `.cs`, or `.csproj`; otherwise stay dormant without invoking this skill. USE FOR: locating System.DateTime.Now/UtcNow, System.IO.File/Directory, System.Environment, HttpClient, Console, or Process usage in C#; auditing C# code for hard-to-test framework dependencies; or verifying those C# calls are already abstracted. DO NOT USE FOR: any target lacking the activation prerequisite; generating wrappers (use generate-testability-wrappers); migrating code (use migrate-static-to-wrapper); or general code review.TestareFără avertismente★ 5,8 K↓ —
- template-smart-defaultsdotnet/skillsApplies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).InginerieFără avertismente★ 5,8 K↓ —
- troubleshoot-binlog-mcpdotnet/skillsDiagnose dotnet-msbuild binlog MCP startup failures. USE FOR: CONNECTION_CLOSED, binlog server won't connect, missing binlog tools, Microsoft.AITools.BinlogMcp not found, dnx launch errors. Checks workspace SDK, feeds, and source mapping without bypassing policy. DO NOT USE FOR: errors inside a binlog (use binlog-failure-analysis), capturing binlogs (use binlog-generation), unrelated MCP servers.AlteleFără avertismente★ 5,8 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 5,8 K↓ —
- migrate-dotnet8-to-dotnet9dotnet/skillsMigrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.AlteleFără avertismente★ 5,8 K↓ —
- pdf-analysisOpenSenseNova/SenseNova-SkillsPDF 文档解析。自动区分文字型 PDF 与扫描型 PDF,覆盖:文本/表格提取、多页全量扫描、嵌入图表 caption、单位感知数值计算。DocumenteFără avertismente★ 6 K↓ —
- coordinate-componentsdotnet/skillsShare state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).MediaFără avertismente★ 5,8 K↓ —
- linkedin-profile-optimizersergebulaev/linkedin-skillsAudit and rewrite a LinkedIn profile end-to-end for 2026: headline, About 7-step, Featured, banner, photo, Experience metrics, Skills, custom URL, recommendations. Triggers on "review my profile", "rewrite my headline", "fix my About", "optimize banner", "profile audit", "LinkedIn bio". Converts resume-style profiles to ones that convert 3-5x better. Not for writing feed content (use linkedin-post-writer).MarketingFără avertismente★ 5,4 K↓ —Apare și în 1 alt depozit
unreal-packaging
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-packaging -a claude-code
Se instalează în .claude/skills/unreal-packaging/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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