Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 6 ore
45.100 de skill-uri
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 4,6 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 4,6 K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says \"编译论文\", \"compile paper\", \"build PDF\", \"生成PDF\", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18,1 K↓ —
- vueantfu/skillsVue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.RedactareFără avertismente★ 6 K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.RedactareFără avertismente★ 4,6 K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.AlteleFără avertismente★ 4,6 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 4,6 K↓ —
- sqlmap-database-pentestingzebbern/claude-code-guideThis skill should be used when the user asks to "automate SQL injection testing," "enumerate database structure," "extract database credentials using sqlmap," "dump tables and columns from a vulnerable database," or "perform automated database penetration testing." It provides comprehensive guidance for using SQLMap to detect and exploit SQL injection vulnerabilities.SecuritateFără avertismente★ 4,7 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 4,6 K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.AlteleFără avertismente★ 4,6 K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.AlteleFără avertismente★ 4,6 K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserFără avertismente★ 4,6 K↓ —
- evidence-hygieneelementalsouls/Claude-BugHunterEvidence-capture and PoC-redaction discipline for bug-bounty submissions: cookie redaction protocol (which fields to mask, Preview annotation / Burp panel hiding / DevTools workflow), PII black-bar discipline (what to mask in other-user data — names, emails, phones, faces — vs what is safe to leave — usernames, trace IDs, request bodies), HAR file sanitization (jq filters for Cookie/Set-Cookie/Authorization headers), Burp Repeater/Intruder screenshot hygiene (hide request body, show only Results table for rate-limit attacks), Chrome DevTools Console PoC patterns (credentials include so cookies are not echoed, labeled console.log), screenshot capture order, filename conventions, post-submission rotation hygiene. Use BEFORE any PoC screenshot, BEFORE attaching a HAR, or whenever preparing evidence with session cookies or other-user PII. Pairs with bugcrowd-reporting and report-writing.BrowserFără avertismente★ 5,3 K↓ —
- unocssantfu/skillsUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.DesignFără avertismente★ 6 K↓ —
- large-file-parquet-analysis-and-highlightOpenSenseNova/SenseNova-Skills当Excel文件总行数超过1万行时,通过转换为Parquet格式提升读取性能,提取目标指标并计算最大值,最后将结果输出为Excel并对特定行进行高亮标注。DocumenteFără avertismente★ 5,9 K↓ —
- antislop-uimiqdadbadjuber/anti-slopUI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.DesignFără avertismente★ 7,2 K↓ —Apare și în 1 alt depozit
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.AlteleFără avertismente★ 4,6 K↓ —
- antislopmiqdadbadjuber/anti-slopAnti Slop: Rules for AI Coding Agents. The core filter. Load always to stop generic AI slop.InginerieFără avertismente★ 7,2 K↓ —
- learntw93/WazaRuns a six-phase research workflow from source bundle to publish-ready output. Use when researching an unfamiliar domain or compiling materials into one reference. Not for quick lookups or single-file reads.ȘtiințăFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- mcp-builderanthropics/skillsGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).OficialInginerieFără avertismente★ 183,9 K↓ —Apare și în 10 alte depozite
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 4,6 K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18,1 K↓ —
- nansen-holder-analysisinternet-court/internet-court-skillIs this token held by quality wallets or retail noise? SM holder ratio, flow breakdown by label, and recent buyer quality.AlteleFără avertismente★ 7 K↓ —
- excel-conditional-comparison-and-large-file-processingOpenSenseNova/SenseNova-Skills对比Excel多表中的特定系数并对异常值进行颜色标记。DocumenteFără avertismente★ 5,9 K↓ —
phaser-arcade-physics
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill phaser-arcade-physics -a claude-code
Se instalează în .claude/skills/phaser-arcade-physics/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
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De ce 91
Fișiere (2)
- SKILL.md
- references/bodies-and-collision.md