Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 6 ore
45.100 de skill-uri
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 4,6 K↓ —
- mirrord-upmetalbear-co/mirrordHelps users run multiple concurrent mirrord sessions from a single mirrord-up.yaml (compose-style multi-service local debugging). Use when the user mentions mirrord up, mirrord-up.yaml, mirrord up init, debugging several related microservices together, or managing multiple mirrord sessions' lifecycle in one command.InginerieFără avertismente★ 5,4 K↓ —
- mirrord-chaosmetalbear-co/mirrordHelp users chaos test their app with mirrord: inject artificial latency or connection errors into a mirrord session's outgoing traffic via per-session chaos rules managed with the `mirrord chaos` CLI. Use when a user wants to add latency or delay to outgoing connections or a dependency (e.g. a slow database), simulate connection failures (reset, timed out, refused), test app behavior under degraded network conditions, or wire chaos rules into CI test runs. Always use this skill instead of the deprecated _experimental_.latency mirrord config option.TestareFără avertismente★ 5,4 K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".AlteleFără avertismente★ 4,6 K↓ —
- mongodb-mcp-setupmongodb/agent-skillsGuide users through configuring key MongoDB MCP server options. Use this skill when a user has the MongoDB MCP server installed but hasn't configured the required environment variables, or when they ask about connecting to MongoDB/Atlas and don't have the credentials set up.OficialAlteleFără avertismente★ 191↓ —Apare și în 2 alte depozite
- deepchat-settingsThinkInAIXYZ/deepchatDeepChat app settings modification (DeepChat 设置/偏好) skill. Activate ONLY when the user explicitly asks to change DeepChat's own settings/preferences (e.g., theme, language, font size...). Do NOT activate for OS/system settings, editor settings, or other apps.RedactareFără avertismente★ 6,4 K↓ —
- infographic-syntax-creatorThinkInAIXYZ/deepchatGenerate AntV Infographic syntax outputs. Use when asked to turn user content into the Infographic DSL (template selection, data structuring, theme), or to output `infographic <template>` plain syntax.AlteleFără avertismente★ 6,4 K↓ —
- feishu-toolsThinkInAIXYZ/deepchatUse the Feishu/Lark plugin MCP tools for Feishu documents, spreadsheets, knowledge content, and other matching workspace operations.AlteleFără avertismente★ 6,4 K↓ —
- piniaantfu/skillsPinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.AlteleFără avertismente★ 6 K↓ —
- nitroantfu/skillsNitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server routes/event handlers, route rules, caching, storage, tasks, websockets, or deploying to Node/Bun/Deno/Cloudflare/Vercel.DevOpsFără avertismente★ 6 K↓ —
- antfuantfu/skillsAnthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier alternatives, monorepos, library publishing, or when the user mentions Anthony Fu's preferences.InginerieFără avertismente★ 6 K↓ —
- nuxtantfu/skillsNuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when working with Nuxt apps, server routes, useFetch, middleware, or hybrid rendering.MediaFără avertismente★ 6 K↓ —
- csharp-expertdotnet/skillsRoute C# and .NET requests to the exact installed specialist or smallest dotnet/skills marketplace plugin. USE FOR: "which specialist should own this" or "how do I add the skill" requests involving ASP.NET Core endpoints, Blazor, MAUI binding, Windows Forms specialist selection or installation, EF Core queries, test or framework migration, runtime CPU/allocation evidence, file-based C#, editor/compiler defects, a surviving MSBuild `.binlog`, or a plugin missing from `/skills`; also use for C# semantics when no narrower specialist exists. DO NOT USE FOR: requests that already name the exact installed specialist to invoke, or work unrelated to C# or .NET.TestareFără avertismente★ 5,7 K↓ —
- nansen-wallet-profilerinternet-court/internet-court-skillWallet profiler — balance, PnL, labels, transactions, counterparties, related wallets, batch, trace, compare. Use when analysing a specific wallet address or comparing wallets.PlanificareFără avertismente★ 7 K↓ —
- pnpmantfu/skillsNode.js package manager with strict dependency resolution. Use when running pnpm specific commands, configuring workspaces via pnpm-workspace.yaml, or managing dependencies with catalogs, patches, overrides, config dependencies, or the global virtual store.PlanificareFără avertismente★ 6 K↓ —
- viteantfu/skillsVite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.InginerieFără avertismente★ 6 K↓ —
- dart-setup-ffi-assetsflutter/agent-pluginsGuides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:native_toolchain_c). Use when a user asks to: 'setup native assets', 'compile C/C++ source code', 'bundle dynamic libraries', 'build native C code', 'link native assets', 'implement build.dart or link.dart hooks', or 'integrate C/C++ interop in Dart/Flutter'. Helps agents avoid manual toolchain orchestration and configures secure hash-validated binary downloads or advanced linker tree-shaking with package:record_use mapping.OficialInginerieFără avertismente★ 3,1 K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestareFără avertismente★ 5,7 K↓ —
- msbuilddotnet/skillsUse only for MSBuild failure investigation, build-performance analysis, or review of existing build XML/extension contracts. A plan to convert a working legacy/non-SDK project to SDK style or migrate packages.config is a project-system migration, NOT a build-file review: do not activate, even to check scope. Framework/API upgrades are also excluded. Activate for advisory Import/Exists hook and NuGet packed-import questions even without a checkout or failed build; .csproj/.fsproj/.vbproj/.props/.targets conditions; custom-target inputs/outputs; .binlog capture/replay; failing dotnet build/restore/pack/publish or MSBuild-based test builds; slow evaluation, compilation, copying, or no-change builds; and controlled timing comparisons. Exclude SDK installation alone, C# refactoring, runtime profiling, assertions after successful builds, and non-MSBuild builds.TestareFără avertismente★ 5,7 K↓ —
- starknet-defiinternet-court/internet-court-skillExecute DeFi operations on Starknet including token swaps via avnu aggregator, DCA recurring buys, STRK staking, and lending/borrowing. Supports gasless transactions.AlteleFără avertismente★ 7 K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ȘtiințăFără avertismente★ 4,6 K↓ —
- code-testingdotnet/skillsALWAYS USE for test work that requires changes: write, add, generate, repair, or strengthen tests for existing code in xUnit, MSTest, NUnit, pytest, Vitest/Jest, Go, or another framework. Includes regression cases, failing or flaky tests, coverage-driven additions, and audit-then-fix requests. Focused work stays direct; broad or multi-stage work invokes test-engineer. DO NOT USE for only running tests, analysis-only audits, framework/platform migrations, a test blocked on a missing production seam (testability-obstacle), or MSTest API/configuration corrections that do not design new cases (writing-mstest-tests). Within an active test-engineer pipeline, reuse supplied guidance and do not re-enter this skill.TestareFără avertismente★ 5,7 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 4,6 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 4,6 K↓ —
nansen-holder-analysis
internet-court/internet-court-skill
De la autor
Is this token held by quality wallets or retail noise? SM holder ratio, flow breakdown by label, and recent buyer quality.
Instalare
npx skills add internet-court/internet-court-skill --skill nansen-holder-analysis -a claude-code
Se instalează în .claude/skills/nansen-holder-analysis/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 91
Fișiere (2)
- LICENSE
- SKILL.md