Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 8 ore
45.100 de skill-uri
- fleet-managementgrafana/skillsManage a fleet of Grafana Alloy collectors with Fleet Management — author Alloy pipelines once, target them via attribute matchers (`env="production"`, regex `region=~"us-.*"`), push remotely via OpAMP without restarting collectors. Covers pipeline create / update / matcher RPCs, collector attribute API, `remotecfg` bootstrap block (standalone + Helm), pre-deploy `alloy fmt` validation, the local Alloy UI at port 12345 for component health, and post-deploy `REMOTE_CONFIG_STATUS_APPLIED` verification. Use when standing up a Cloud Alloy fleet, pushing a config change to 200 collectors, hunting why one collector shows `REMOTE_CONFIG_STATUS_FAILED`, validating River syntax before saving, or wiring `discovery.kubernetes` → `prometheus.remote_write` — even when the user says "configure Alloy", "remote config the collectors", "push pipeline", "OpAMP", "collector is unhealthy", or "manage agent config centrally" without naming Fleet Management.OficialDevOpsFără avertismente★ 290↓ —
- piniaantfu/skillsPinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.AlteleFără avertismente★ 6 K↓ —
- admission-controlgrafana/skillsUse when the user asks to "write a validator", "add validation", "implement admission control", "write a mutating webhook", "add a mutation handler", "validate incoming resources", "implement admission logic", "add admission webhooks", "write ingress validation", or asks how to validate or mutate resources before they are persisted in a grafana-app-sdk app. Provides guidance on implementing validation and mutation admission handlers for grafana-app-sdk apps.OficialRedactareFără avertismente★ 290↓ —
- k6-test-maintenancegrafana/skillsMaintain and improve existing k6 test scripts. Covers threshold tightening based on trend data, version migration between k6 releases, auto-fixing tests when the underlying service changes, refactoring for cleanliness, and auditing scripts against current best practices from docs. Use when the user asks to fix a failing k6 test, tighten thresholds, migrate a script to a new k6 version, refactor a test, update a script after a service change, or improve a script with best practices. Trigger on phrases like "fix my k6 test", "tighten my thresholds", "migrate to k6 v2", "update my test script", "refactor this k6 test", "my test is failing after a deploy", "apply best practices to my script", "modernize my k6 test", or "the service changed and my test broke". Also trigger when another skill (k6-trend-analysis or k6-cloud-investigate-test) hands off with a recommendation to edit a script. Maintains existing scripts; to author a new test use the k6 skill, or k6-browser-test for a browser test.OficialTestareFără avertismente★ 290↓ —
- melonjs-sprites-and-animationmelonjs/melonJSUse this skill when creating sprites, playing frame animations, or working with texture atlases in melonJS. Covers Sprite construction from a plain image or an atlas region, addAnimation/setCurrentAnimation, TextureAtlas for TexturePacker/ShoeBox/Aseprite, tint, flip, NineSliceSprite, and the centred anchorPoint that offsets naive positioning. Triggers on: Sprite, new Sprite, addAnimation, setCurrentAnimation, isCurrentAnimation, TextureAtlas, TexturePacker, Aseprite, ShoeBox, atlas, region, framewidth, frameheight, tint, flipX, flipY, NineSliceSprite, animation.MediaFără avertismente★ 6,4 K↓ —
- boltzaipoch/open-scienceStructure prediction for protein, nucleic-acid, and small-molecule complexes with Boltz-2 (Passaro & Wohlwend et al. 2025, github.com/jwohlwend/boltz). Reach for this skill to validate designed binders against a target, to co-fold a protein with a SMILES or CCD ligand, or to get an open-source AlphaFold3 alternative with optional binding-affinity prediction.ȘtiințăFără avertismente★ 5,4 K↓ —
- configure-authdotnet/skillsAdd authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).MediaFără avertismente★ 5,7 K↓ —
- plan-ui-changedotnet/skillsPlan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.DesignFără avertismente★ 5,7 K↓ —
- deepchat-sdd-cleanupThinkInAIXYZ/deepchatUse only when a developer explicitly asks to clean, prune, tidy, or organize DeepChat SDD documentation after implementation and validation. Scans docs/features, docs/issues, and docs/architecture; prefers multi-agent review when available; removes completed issue docs when a linked GitHub issue is closed or implementation and validation evidence proves the bug no longer exists, drops stale plans and legacy task files from completed feature or architecture goals, and deletes obsolete feature or architecture docs.PlanificareFără avertismente★ 6,4 K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says \"编译论文\", \"compile paper\", \"build PDF\", \"生成PDF\", or wants to compile LaTeX into a submission-ready PDF.ȘtiințăFără avertismente★ 18,1 K↓ —
- mirrord-db-branchingmetalbear-co/mirrordHelps users configure mirrord.json for database branching, enabling isolated database copies for safe development and testing. Use when the user wants to set up MySQL, MariaDB, PostgreSQL, MSSQL, MongoDB, Redis, DynamoDB, ClickHouse, Google Spanner, Amazon S3, turbopuffer, or generic branches, configure copy modes, connection sources, schema migrations, IAM authentication, or manage database branches.TestareFără avertismente★ 5,4 K↓ —
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivitateFără avertismente★ 6,4 K↓ —
- mirrord-header-propagationmetalbear-co/mirrordMakes a codebase propagate W3C baggage (the `baggage` header carrying `mirrord-session=<key>`) end to end, so mirrord HTTP filters, preview environments, and queue splitting can route a whole request chain to one developer's session. Detects existing OpenTelemetry, Datadog, or other tracing that can already propagate baggage and enables it; otherwise adds a small propagation layer. Covers inbound/outbound HTTP and gRPC, publishing to and consuming from Kafka, RabbitMQ, SQS/SNS, GCP Pub/Sub, Azure Service Bus, NATS, Redis Pub/Sub, BullMQ and Temporal, per-message context restore in consumers, and storage hand-offs such as a GCS signed URL upload that triggers Pub/Sub or an S3 presigned upload that triggers SQS. Ends with a report of every flow found and which ones still drop the header. Use when the user asks to propagate headers, baggage, tracestate, the mirrord session key, or trace context across services or queues, or when a mirrord filter matches the first service but not downstream services or queue consDevOpsFără avertismente★ 5,4 K↓ —
- scgptaipoch/open-scienceEmbed and annotate single-cell expression data with scGPT, a foundation model for single-cell biology. Use this skill when: (1) Producing cell embeddings from an AnnData for clustering/integration, (2) Zero-shot or fine-tuned cell-type annotation, (3) Gene-level representation for perturbation/GRN tasks. For probabilistic single-cell models (scVI etc.), use the scvi-tools library.ȘtiințăFără avertismente★ 5,4 K↓ —
- paperjsxcomposio-community/awesome-codex-skillsGenerate PPTX presentations, DOCX documents, XLSX spreadsheets, and PDF reports from structured JSON input using PaperJSX.DocumenteFără avertismente★ 17,1 K↓ —
- create-plancomposio-community/awesome-codex-skillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanificareFără avertismente★ 17,1 K↓ —
- melonjs-effects-and-shadersmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaFără avertismente★ 6,4 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 4,6 K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.RedactareFără avertismente★ 4,6 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 4,6 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 4,6 K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.AlteleFără avertismente★ 4,6 K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ȘtiințăFără avertismente★ 6,4 K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanificareFără avertismente★ 4,6 K↓ —
unreal-enhanced-input
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-enhanced-input -a claude-code
Se instalează în .claude/skills/unreal-enhanced-input/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md
- references/cpp-setup.md