Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
45.604 skill-uri
- template-comparisondotnet/skillsCompares two or more dotnet new templates side by side to help users choose between them based on parameters, feature support, frameworks, and classifications. USE FOR: deciding between similar templates (webapi vs webapp, blazor vs blazorwasm, console vs worker), producing a side-by-side comparison of parameters and feature support, understanding how templates differ before creating a project. DO NOT USE FOR: creating a project from a template (use template-instantiation), authoring or validating custom templates (use template-authoring and template-validation), general single-template discovery (use template-discovery).AlteleFără avertismente★ 5,7 K↓ —
- memory-managementThinkInAIXYZ/deepchatGuide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.ProductivitateFără avertismente★ 6,4 K↓ —
- troubleshoot-binlog-mcpdotnet/skillsDiagnose dotnet-msbuild binlog MCP startup failures. USE FOR: CONNECTION_CLOSED, binlog server won't connect, missing binlog tools, Microsoft.AITools.BinlogMcp not found, dnx launch errors. Checks workspace SDK, feeds, and source mapping without bypassing policy. DO NOT USE FOR: errors inside a binlog (use binlog-failure-analysis), capturing binlogs (use binlog-generation), unrelated MCP servers.AlteleFără avertismente★ 5,7 K↓ —
- mtp-hot-reloaddotnet/skillsSet up or recover MTP hot reload for a long-lived console-host edit/re-run loop in a Microsoft Testing Platform project. Use for explicit MTP console requests such as "enable hot reload", "dotnet run to rerun on edit", or unsupported/rude edits. Covers setup, run/watch, restarts, filters, and the VSTest no-mutation fallback. For one-time runs, exact commands, filter errors, TRX/dumps, or merely a failing test, use run-tests. Do not use when Test Explorer or an IDE should rerun tests without an MTP console host. Excludes editor integration, CI, and writing/debugging tests.TestareFără avertismente★ 5,7 K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OficialInginerieFără avertismente★ 190↓ —Apare și în 3 alte depozite
- code-testing-agentdotnet/skillsLegacy compatibility alias for the code-testing skill. Do not self-activate for user requests and do not treat this name as a custom agent. When invoked explicitly by older instructions, load code-testing and follow it instead.TestareFără avertismente★ 5,7 K↓ —
- top-web-vulnerabilitieszebbern/claude-code-guideThis skill should be used when the user asks to "identify web application vulnerabilities", "explain common security flaws", "understand vulnerability categories", "learn about injection attacks", "review access control weaknesses", "analyze API security issues", "assess security misconfigurations", "understand client-side vulnerabilities", "examine mobile and IoT security flaws", or "reference the OWASP-aligned vulnerability taxonomy". Use this skill to provide comprehensive vulnerability definitions, root causes, impacts, and mitigation strategies across all major web security categories.SecuritateFără avertismente★ 4,7 K↓ —
- large-file-kpi-analysisOpenSenseNova/SenseNova-Skills根据数据量自动选择读取策略(大文件转Parquet),提取关键指标进行单位一致性验证与排序分析,并输出可下载的结果表格。AlteleFără avertismente★ 5,9 K↓ —
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.RedactareFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.AlteleFără avertismente★ 6,4 K↓ —
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.AlteleFără avertismente★ 6,4 K↓ —
- lifelinesbrycewang-stanford/Auto-Empirical-Research-SkillsComplete survival analysis library in Python. Handles right-censored data, Kaplan-Meier curves, and Cox regression. Standard for clinical trial analysis and epidemiology.ȘtiințăFără avertismente★ 4,8 K↓ —
- melonjs-pluginsmelonjs/melonJSUse this skill when adding a melonJS plugin or adapter — the debug panel, Spine skeletal animation, compressed Tiled map support, Capacitor packaging — or when writing your own plugin. Covers plugin.register and its version gate, plugin.cache, plugin.patch, and why physics adapters are not plugins. Triggers on: plugin, plugin.register, plugin.cache, plugin.get, plugin.patch, BasePlugin, debug-plugin, DebugPanelPlugin, SpinePlugin, TiledInflatePlugin, CapacitorPlugin, adapter, custom plugin, plugin version mismatch, already registered.MediaFără avertismente★ 6,4 K↓ —
- filter-syntaxdotnet/skillsReference-only filter syntax for VSTest and MTP with MSTest, NUnit, xUnit v3, and TUnit. Load only after the platform/framework is known and a consumer needs to create or translate a filter. Do not load for unfiltered runs or platform detection. Used by run-tests and mtp-hot-reload; never invoke directly.TestareFără avertismente★ 5,7 K↓ —
- pdfopenai/skillsUse when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.OficialDocumenteFără avertismente★ 28,3 K↓ —Apare și în 3 alte depozite
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaFără avertismente★ 6,4 K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaFără avertismente★ 6,4 K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignFără avertismente★ 6,4 K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaFără avertismente★ 6,4 K↓ —
- prometheus-label-strategygrafana/skillsExpert evaluator for Prometheus label strategy on Grafana Cloud. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, histogram bucket discipline, and instrumentation hygiene. Prevents high cardinality at the source — in application code and scrape target labels — without dropping labels that make series unique (which breaks the data). For reducing the cost of series already in Grafana Cloud, routes to the adaptive-metrics skill. Use when the user asks to evaluate, audit, design, or improve Prometheus labels — or asks how to prevent high cardinality at the source. For "why is my Prometheus slow / expensive right now" triage, see prometheus-cardinality-troubleshooter.OficialDesignFără avertismente★ 290↓ —
- database-observabilitygrafana/skillsSet up Grafana Cloud Database Observability for MySQL and PostgreSQL — enables `pg_stat_statements` / Performance Schema, creates a least-privilege monitoring user, configures the `database_observability.postgres` / `database_observability.mysql` Alloy components, ships query samples + visual explain plans + RED metrics + schema details to Grafana Cloud, and correlates slow queries with application traces via `db.statement` / `db.system` OTel attributes. Use when monitoring database performance, diagnosing slow queries, setting up DB observability for RDS / Aurora / Cloud SQL / Azure Database / self-managed instances, correlating DB metrics with APM, or alerting on query latency — even when the user says "my database is slow", "find the slow queries", or "monitor RDS" without saying "observability".OficialDevOpsFără avertismente★ 290↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestareFără avertismente★ 6,4 K↓ —
- k6-cloud-investigate-testgrafana/skillsInvestigate a Grafana Cloud k6 test — describe the script, list run history, identify pass/fail status, pull raw metric time-series and log lines for one or more runs, and (if asked) safely edit the test script. Use when the user asks about a specific k6 cloud test or run, gives a `/a/k6-app/tests/<id>` or `/a/k6-app/runs/<id>` URL, asks "is this test passing", "why are my k6 tests failing", "show me metrics for run X", "show me logs for run X", or wants to add thresholds / fix a failing test. Trigger this skill even when the user doesn't explicitly say "investigate" — pasted `/a/k6-app/...` URLs, "why did run X fail", "what happened with my test", "is my test healthy", "the latest run looks weird", "checks are failing but the run says passed", or any request to diagnose a Grafana Cloud k6 run all qualify.OficialTestareFără avertismente★ 290↓ —
- cue-kind-definitiongrafana/skillsAuthor CUE kind definitions for grafana-app-sdk apps - schemas, versioning, field constraints, named type definitions, custom routes, and codegen configuration. Scaffolds kinds via `grafana-app-sdk project kind add`, writes spec/status schemas with type constraints (regex, enum, range), defines `#`-prefixed named types for reusable structs, registers versions in the app manifest, and runs `grafana-app-sdk generate` with explicit error recovery. Use when working with CUE kinds, adding a new resource type, adding a version to an existing kind, writing schema field constraints, defining `#Definition` types, adding custom routes, editing files under `kinds/`, or when the user asks to "model a resource", "add a CUE schema", or "write a kind" — even without saying "CUE" explicitly.OficialRedactareFără avertismente★ 290↓ —
extract-design
Manavarya09/design-extract
De la autor
Extract the full design language from any website URL. Produces 8 output files including AI-optimized markdown, visual HTML preview, Tailwind config, React theme, shadcn/ui theme, Figma variables, W3C design tokens, and CSS variables. Also runs WCAG accessibility scoring. Use when user says 'extract design', 'get design system', 'design language', 'design tokens', 'what colors/fonts does this site use', 'turn this URL into design tokens', 'make a Tailwind theme from this site', or '/extract-design'. Do not use for building a new UI from scratch unless the user first wants to extract an existing website's design language.
Instalare
npx skills add Manavarya09/design-extract --skill extract-design -a claude-code
Se instalează în .claude/skills/extract-design/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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