Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 7 ore
45.604 skill-uri
- humanize-chinesebrycewang-stanford/Auto-Empirical-Research-SkillsDetect and humanize AI-generated Chinese text. 20+ rule detection categories plus statistical features (sentence-length CV, short-sentence fraction, comma density, perplexity, GLTR, DivEye) plus scene-aware LR fusion (rule × 0.2 + LR × 0.8) trained on three scenes: general / academic / longform 长文本 (≥1500 字)。Unified CLI: ./humanize {detect,rewrite,academic,style,compare}. 8 style transforms (casual/zhihu/xiaohongshu/wechat/academic/literary/weibo/novel)。 Multi-paragraph rewriting (paragraph length CV、跨段 trigram 重复) plus best-of-N humanize (默认 N=10 取最低 LR)。165 replacement patterns + CiLin 同义词词林 38873 with collision blacklist。 Academic paper AIGC reduction for CNKI/VIP/Wanfang (知网/维普/万方 AIGC 检测降重)。 Pure Python, no dependencies, offline。v5.0.0 — HC3 fused 准确率 95%、学术 hero 100→35 (-65)、 工作汇报 96→13 (-83)、长篇博客 96→41 (-55)。 Use when user says: "去AI味", "降AIGC", "人性化文本", "humanize chinese", "AI检测", "AIGC降重", "去除AI痕迹", "文本改写", "论文降重", "知网检测", "维普检测", "AI写作检测", "让文字更自然", "detect AI text", "humanize text", "reduce AIGC scRedactareFără avertismente★ 4,8 K↓ —
- rank-trackingRyze-AI-Adgent/open-seo-mcp-skillsRank tracking without a tracker subscription — position movers between any two periods from real Search Console data. Use when asked "how are my rankings", "what moved this week/month", "track my keywords", or "did the update hit me".AlteleFără avertismente★ 7,1 K↓ —
- sn-updateOpenSenseNova/SenseNova-SkillsUpdate SenseNova Skills (the sn-* bundle) inside an OpenClaw or hermes-agent install. ALWAYS use this skill when the user says any of: "update SenseNova skills", "update SN skills", "更新 sensenova skills", "更新 sn skills", "刷新 sn-*", "升级 sn-* skills", or names a specific sn-* skill to update (e.g. "更新 sn-ppt-standard", "refresh sn-image-base"). Default scope is the whole sn-* bundle; if the user names specific skills, update ONLY those.MediaFără avertismente★ 5,9 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for planetscale.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- melonjs-lightingActualizatmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanificareFără avertismente★ 6,4 K↓ —
- mongodb-natural-language-queryingmongodb/agent-skillsGenerate read-only MongoDB queries (find) or aggregation pipelines using natural language, with collection schema context and sample documents. Use this skill whenever the user asks to write, create, or generate MongoDB queries, wants to filter/query/aggregate data in MongoDB, asks "how do I query...", needs help with query syntax, or discusses finding/filtering/grouping MongoDB documents. Also use for translating SQL-like requests to MongoDB syntax. Does NOT handle Atlas Search ($search operator), vector/semantic search ($vectorSearch operator), fuzzy matching, autocomplete indexes, or relevance scoring - use search-and-ai for those. Does NOT analyze or optimize existing queries - use mongodb-query-optimizer for that. Does NOT handle aggregation pipelines that involve write operations. Requires MongoDB MCP server.OficialDateFără avertismente★ 190↓ —Apare și în 3 alte depozite
- seo-vs-adsRyze-AI-Adgent/open-seo-mcp-skillsFind money leaking between search ads and SEO — queries you pay for while already ranking organically, and paid queries with no organic coverage. Use when asked "am I paying for clicks I'd get free", "brand bidding waste", "SEO vs ads overlap", or "cut wasted ad spend with SEO".MarketingFără avertismente★ 7,1 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for webflow.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for duolingo.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- frontend-designThinkInAIXYZ/deepchatCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.DesignFără avertismente★ 6,4 K↓ —Apare și în 3 alte depozite
- designlang-tokensManavarya09/design-extractUse when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for supabase.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- melonjs-display-and-scalingActualizatmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignFără avertismente★ 6,4 K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.AlteleFără avertismente★ 6,4 K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaFără avertismente★ 6,4 K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaFără avertismente★ 6,4 K↓ —
- melonjs-tilemapsActualizatmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaFără avertismente★ 6,4 K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsFără avertismente★ 6,4 K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignFără avertismente★ 6,4 K↓ —
- prometheus-label-strategygrafana/skillsExpert evaluator for Prometheus label strategy on Grafana Cloud. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, histogram bucket discipline, and instrumentation hygiene. Prevents high cardinality at the source — in application code and scrape target labels — without dropping labels that make series unique (which breaks the data). For reducing the cost of series already in Grafana Cloud, routes to the adaptive-metrics skill. Use when the user asks to evaluate, audit, design, or improve Prometheus labels — or asks how to prevent high cardinality at the source. For "why is my Prometheus slow / expensive right now" triage, see prometheus-cardinality-troubleshooter.OficialDesignFără avertismente★ 290↓ —
- melonjs-renderablesActualizatmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaFără avertismente★ 6,4 K↓ —
- database-observabilitygrafana/skillsSet up Grafana Cloud Database Observability for MySQL and PostgreSQL — enables `pg_stat_statements` / Performance Schema, creates a least-privilege monitoring user, configures the `database_observability.postgres` / `database_observability.mysql` Alloy components, ships query samples + visual explain plans + RED metrics + schema details to Grafana Cloud, and correlates slow queries with application traces via `db.statement` / `db.system` OTel attributes. Use when monitoring database performance, diagnosing slow queries, setting up DB observability for RDS / Aurora / Cloud SQL / Azure Database / self-managed instances, correlating DB metrics with APM, or alerting on query latency — even when the user says "my database is slow", "find the slow queries", or "monitor RDS" without saying "observability".OficialDevOpsFără avertismente★ 290↓ —
- k6-cloud-investigate-testgrafana/skillsInvestigate a Grafana Cloud k6 test — describe the script, list run history, identify pass/fail status, pull raw metric time-series and log lines for one or more runs, and (if asked) safely edit the test script. Use when the user asks about a specific k6 cloud test or run, gives a `/a/k6-app/tests/<id>` or `/a/k6-app/runs/<id>` URL, asks "is this test passing", "why are my k6 tests failing", "show me metrics for run X", "show me logs for run X", or wants to add thresholds / fix a failing test. Trigger this skill even when the user doesn't explicitly say "investigate" — pasted `/a/k6-app/...` URLs, "why did run X fail", "what happened with my test", "is my test healthy", "the latest run looks weird", "checks are failing but the run says passed", or any request to diagnose a Grafana Cloud k6 run all qualify.OficialTestareFără avertismente★ 290↓ —
create-datadriven-aspnetcore
dotnet/skills
De la autor
Generate or scaffold ASP.NET Core code — Razor Pages, Blazor components, MVC controllers, views, and Minimal API endpoints — without using ASP.NET Core CLI scaffolding/code-generation tools. Use when (1) adding CRUD pages, views, or API endpoints backed by Entity Framework (EF Core) and a database, (2) generating code to create, read, update, and delete data using a DbContext, (3) scaffolding UI components that match the project's existing CSS framework and coding patterns, or (4) creating data-driven forms, tables, and navigation for a model class. Do not use for non-ASP.NET projects or when CLI-based scaffolding is preferred.
Instalare
npx skills add dotnet/skills --skill create-datadriven-aspnetcore -a claude-code
Se instalează în .claude/skills/create-datadriven-aspnetcore/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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