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Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 12 ore
47.964 de skill-uri
- excel-data-analysis-and-report-generationOpenSenseNova/SenseNova-Skills从Excel提取多类型数据,并生成包含可视化图表与下载链接的综合分析报告。DateFără avertismente★ 6 K↓ —
- multi-file-excel-parquet-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件并统计规模,支持大文件向 Parquet 格式转换、分类数据统计及可视化报告生成。DocumenteFără avertismente★ 6 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 5,8 K↓ —
- line-chart-visualizationOpenSenseNova/SenseNova-Skills提取结构化数据并进行特征清洗与聚类分析,生成包含趋势对比、分布特征与参数敏感性的多维度综合可视化图表,适用于各类趋势预测与多维对比场景。AlteleFără avertismente★ 6 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 5,8 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 5,8 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 5,8 K↓ —
- dotnet-trace-collectdotnet/skillsGuide developers through capturing diagnostic artifacts to diagnose production .NET performance issues. Use when the user needs help choosing diagnostic tools, collecting performance data, or understanding tool trade-offs across different environments (Windows/Linux, .NET Framework/modern .NET, container/non-container).AlteleFără avertismente★ 5,8 K↓ —
- web-artifacts-builderanthropics/skillsSuite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.OficialDesignFără avertismente★ 185 K↓ —Apare și în 2 alte depozite
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 5,8 K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.AlteleFără avertismente★ 5,8 K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.AlteleFără avertismente★ 5,8 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 5,8 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 5,8 K↓ —
- chart-embedded-exportOpenSenseNova/SenseNova-Skills从结构化数据中提取分类分布执行清洗与统计,生成多维度交叉分析、高分辨率对比图表及包含下载链接的完整分析报告,适用于大文件处理与嵌入式可视化场景。AlteleFără avertismente★ 6 K↓ —
- opentelemetrygrafana/skillsInstrument any app with OpenTelemetry and ship metrics / logs / traces to Grafana Cloud or self-hosted Mimir / Loki / Tempo / Pyroscope. Covers SDK auto-instrumentation for Go, Java (Grafana JVM agent), Python (`opentelemetry-instrument`), Node.js, .NET (`Grafana.OpenTelemetry`), Beyla eBPF for zero-code; Grafana Cloud OTLP gateway + Basic-auth (instanceID + API key, base64); env-var config (`OTEL_EXPORTER_OTLP_*`, `OTEL_RESOURCE_ATTRIBUTES`); Alloy / OTel-Collector pipelines; Kubernetes Operator inject-annotations; and head + tail sampling. Use when instrumenting a service, pointing OTLP at Grafana Cloud, switching from Jaeger / Datadog / New Relic, choosing head- vs tail-sampling, or debugging "spans aren't showing in Explore" — even when the user says "auto-instrument my Java app", "send traces to Grafana", "what env vars do I set", "OTLP endpoint", or "Operator inject" without naming OpenTelemetry.OficialDevOpsFără avertismente★ 297↓ —
- infrastructuregrafana/skillsShip Kubernetes, host, container, and cloud-provider telemetry into Grafana Cloud — `k8s-monitoring` Helm chart for K8s clusters (metrics + logs + traces + events + cost), Alloy `prometheus.exporter.unix` for Linux hosts, cAdvisor + Docker discovery for containers, and CloudWatch / Azure Monitor / Google Cloud Monitoring datasource setup. Use when onboarding a new cluster or VM fleet to Grafana Cloud, picking the right Helm values for K8s scraping, wiring kube-state-metrics + node-exporter + cAdvisor, alerting on `PodCrashLooping` / node memory / PVC capacity, or pulling AWS / Azure / GCP cloud metrics — even when the user says "monitor my cluster", "send K8s metrics to Grafana", "scrape EC2 metrics", "cluster pod logs", or "install the monitoring helm chart" without naming `k8s-monitoring` or Alloy.OficialDevOpsFără avertismente★ 297↓ —
- dashboardinggrafana/skillsBuild, modify, and ship Grafana dashboards as JSON via the HTTP API — panel types (timeseries / stat / gauge / table / heatmap / logs / traces / node-graph), `gridPos` 24-column layout, units, thresholds, template + datasource + chained variables, transformations (`organize` / `calculateField` / `filterByValue`), panel + dashboard links with `${__field.labels.x}` / `${__from}`, and Loki/Prometheus annotations. Use when scripting dashboard creation, writing the dashboard JSON for a new service, adding a `$job` dropdown variable, computing an "Error %" column with a transformation, overlaying deploys as annotations, or pushing a dashboard via `POST /api/dashboards/db` — even when the user says "create a dashboard for this metric", "add a service dropdown", "show errors as percentage", "overlay our deploys", or "export the dashboard JSON" without naming the API or schema. After every API push, verify with the returned `version` plus a GET on the dashboard UID.OficialDevOpsFără avertismente★ 297↓ —
- cost-managementgrafana/skillsCut your Grafana Cloud bill by attributing spend to teams and reducing telemetry volume. Covers FOCUS-compliant billing dashboards, cost-attribution labels in Alloy, Adaptive Metrics (cardinality reduction), Adaptive Logs (drop/sample), Adaptive Traces (tail sampling), usage alerts, and an optimization checklist. Use when investigating a high Grafana Cloud bill, attributing observability cost to a team or service, reducing active series / log bytes / trace spans, or setting up usage / quota alerts — even when the user says "our Grafana bill is too high", "who's burning the most metrics", "drop debug logs", "sample our traces", or "alert me before we hit quota" without naming Cost Management.OficialDevOpsFără avertismente★ 297↓ —
- k6-trend-analysisgrafana/skillsAnalyze Grafana Cloud k6 test run trends over time. Detects slow metric drift (e.g., P95 latency creeping up while still passing thresholds), computes headroom to thresholds, flags anomalies, and recommends threshold tightening. Use when the user asks about test performance trends, wants to know if metrics are degrading, asks whether thresholds should be tightened, or wants a health check across recent runs for a specific test. Trigger on phrases like "how is my test trending", "is P95 getting worse", "check for performance regression", "should I tighten thresholds", "are my tests degrading", "show me trends for test X", "analyze my k6 test runs", or "is my test getting slower". Also trigger when a user asks to check all tests in a project -- run this skill once per test and synthesize.OficialTestareFără avertismente★ 297↓ —
- alerting-irmgrafana/skillsConfigure Grafana Alerting, Incident Response Management (IRM), and SLOs end-to-end — provisions Grafana-managed and data-source-managed alert rules, contact points (Slack/PagerDuty/email/webhook), notification policies with hierarchical matchers, silences, mute timings, on-call schedules and escalation chains, incident-management integrations, and SLOs with multi-window burn-rate alerts. Use when configuring alerts, debugging notification routing, setting up on-call rotations, declaring or managing incidents, defining SLOs, provisioning alerting via YAML or API, picking matchers for a notification policy, building a PagerDuty/Slack webhook receiver, or troubleshooting why an alert isn't firing — even when the user says "page me on errors", "alert me when X happens", "route this to the platform team", or "set up an SLO" without naming Alerting or IRM.OficialInginerieFără avertismente★ 297↓ —
- grafana-ossgrafana/skillsConfigure Grafana OSS — provisions dashboards from YAML, sets up data sources (Prometheus / Loki / Tempo / Pyroscope), writes dashboard JSON with template variables, builds panel queries, assigns built-in roles (Viewer / Editor / Admin / GrafanaAdmin), mints service-account tokens, edits grafana.ini server config, creates annotations, installs plugins via provisioning, and validates each step with a health-check curl. Use when building dashboards, configuring data sources, setting up provisioning YAML, picking a panel type, writing template variables, managing users and roles, configuring SMTP/OAuth in grafana.ini, creating annotations via API, troubleshooting why a provisioned dashboard isn't showing up, or running Grafana OSS locally — even when the user says "set up a Prometheus data source", "provision dashboards from git", "make a service account", or "configure SSO in OSS" without saying "Grafana OSS".OficialRedactareFără avertismente★ 297↓ —
- adaptive-metricsgrafana/skillsCut Grafana Cloud Metrics cost by shrinking active-series count with Adaptive Metrics aggregation rules — auto-recommendations from query history, custom exact/regex rules, label-drop config, unused-metric detection, and Alloy remote_write fallback. Use when investigating a high Mimir/Grafana Cloud bill, hunting high-cardinality labels (`pod_uid`, `service_instance_id`, `version`), pre-aggregating counters/gauges, dropping unused metrics, or measuring `grafanacloud_instance_active_series` before/after — even when the user says "reduce cardinality", "too many series", "metrics spend", "active series count is exploding", or "drop the version label" without naming Adaptive Metrics.OficialFinanțeFără avertismente★ 297↓ —
- dpm-findergrafana/skillsFind the Prometheus metrics that drive your Grafana Cloud bill. `dpm-finder` is a Grafana Professional Services CLI that ranks metrics by Data Points per Minute (DPM) with per-label-set breakdown, optional `--cost-per-1000-series` pricing, and a Prometheus-exporter mode. Use when investigating high Grafana Cloud spend, hunting noisy / high-cardinality metrics, comparing pre/post recording-rule cardinality, or feeding cost data into dashboards — even when the user says "why is my Mimir bill so high?", "find the biggest metrics", "cardinality offenders", or "optimize Prometheus cost" without naming dpm-finder.OficialFinanțeFără avertismente★ 297↓ —
maui-dependency-injection
dotnet/skills
De la autor
Guidance for configuring dependency injection in .NET MAUI apps — service registration in MauiProgram.cs, lifetime selection (Singleton / Transient / Scoped), constructor injection, Shell navigation auto-resolution, platform-specific registrations, and testability patterns. USE FOR: "dependency injection", "DI setup", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services", "BindingContext injection". DO NOT USE FOR: data binding (use maui-data-binding), Shell route configuration (use maui-shell-navigation), unit-test mocking frameworks (use standard xUnit and NSubstitute patterns).
Instalare
npx skills add dotnet/skills --skill maui-dependency-injection -a claude-code
Se instalează în .claude/skills/maui-dependency-injection/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md
- references/dependency-injection-api.md