Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 13 ore
47.964 de skill-uri
- web-artifacts-builderanthropics/skillsSuite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.OficialDesignFără avertismente★ 185 K↓ —Apare și în 2 alte depozite
- sn-md-to-html-reportOpenSenseNova/SenseNova-Skills将 Markdown 报告、研究笔记、行业分析、战略备忘录、技术白皮书、复盘、周报等长文档,重组并创作为有编辑判断、网页美感和证据秩序的自包含 HTML 专题页。用户要求“转成 HTML”“网页化报告”“美化报告”“做成专题页”“便于分享”“提升可读性/设计感”“把报告做成网页”时使用。必须先写 plan.md 再写 HTML,保留原文事实断言和结论强度,不套模板,不做机械 Markdown 转换。PlanificareFără avertismente★ 6 K↓ —
- sn-da-large-file-analysisOpenSenseNova/SenseNova-Skills万行以上 Excel 数据集的高性能分析引擎。提供 openpyxl read_only 流式读取(iter_rows 支持 10 万行以上)、Parquet 转换加速、内存优化、分块处理和大文件写入模式。**遇到以下任一情况就主动使用本 skill**:①数据行数 ≥ 10k(由 sn-da-excel-workflow 的行数评估步骤触发);②用户出现触发词:大文件 / 大数据量 / 性能优化 / 内存不足 / OOM / 百万行 / 十万行 / 流式读取 / Parquet / 分块处理 / large file / big data / streaming read / chunked processing;③直接使用 pd.read_excel() 导致超时或内存溢出;④用户明确要求对大规模数据集进行高性能处理。仅不用于:小于 10k 行的常规 Excel 分析(使用 sn-da-excel-workflow 即可)。DocumenteFără avertismente★ 6 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for duolingo.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- signal-discoverywiltodelta/remove-ai-watermarksDiscover missing AI provenance and watermark coverage in the remove-ai-watermarks library from fresh or historical corpora, then validate detection and removal parity. Use for corpus gap mining, periodic signal audits, new-provider discovery, or deciding whether old retained data must be replayed. Do not use for ordinary per-file identification or removal.AlteleFără avertismente★ 6,2 K↓ —
- use-igniteui-blazordotnet/skillsAdd, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.DesignFără avertismente★ 5,8 K↓ —
- mcp-builderanthropics/skillsGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).OficialInginerieFără avertismente★ 185 K↓ —Apare și în 1 alt depozit
- hunt-cicdelementalsouls/Claude-BugHunterHunt CI/CD pipeline vulnerabilities — GitHub Actions workflow injection (pull_request_target Pwnrequest + ${{ }}-into-shell), self-hosted runner poisoning, OIDC trust-policy abuse, Jenkins script-console RCE and CVE-2024-23897 file read, GitLab CI runner-token registration, Terraform state file leakage, artifact/log secret leakage, pipeline env-var disclosure. Use when target has a public GitHub/GitLab org, exposed CI dashboards (Jenkins/TeamCity/Drone/Argo), or build artifacts/images are reachable.SecuritateFără avertismente★ 5,4 K↓ —
- test-analysis-extensionsdotnet/skillsProvides file paths to language-specific reference files for the test ANALYSIS skills (assertion-quality, test-anti-patterns, test-gap-analysis, test-smell-detection, test-tagging). Read this catalog to discover available extension files (e.g., dotnet.md for .NET/MSTest/xUnit/NUnit/TUnit, python.md for pytest/unittest, typescript.md for Jest/Vitest/Mocha, java.md for JUnit/TestNG, etc.). Do not invoke this reference-only skill — its bundled files are read by the quality agent and analysis skills needing framework-specific lookup tables (test markers, assertion APIs, skip annotations, sleep patterns, mystery guest indicators, integration markers, setup/teardown, tag-support capability).TestareFără avertismente★ 5,8 K↓ —
- melonjs-sprites-and-animationmelonjs/melonJSUse this skill when creating sprites, playing frame animations, or working with texture atlases in melonJS. Covers Sprite construction from a plain image or an atlas region, addAnimation/setCurrentAnimation, TextureAtlas for TexturePacker/ShoeBox/Aseprite, tint, flip, NineSliceSprite, and the centred anchorPoint that offsets naive positioning. Triggers on: Sprite, new Sprite, addAnimation, setCurrentAnimation, isCurrentAnimation, TextureAtlas, TexturePacker, Aseprite, ShoeBox, atlas, region, framewidth, frameheight, tint, flipX, flipY, NineSliceSprite, animation.MediaFără avertismente★ 6,4 K↓ —
- build-perf-diagnosticsdotnet/skillsDiagnose MSBuild bottlenecks from binlog timelines and Target/Task Performance Summaries after build-perf-baseline establishes measurements. USE FOR: unknown build slowness, RAR >5s, analyzers >30% of Csc, one target >50% of build time, node utilization <80%, excessive Copy tasks, finding restore overhead. DO NOT USE FOR: known repeated-restore fixes (use eliminate-redundant-restores), initial baselines (use build-perf-baseline), incremental rebuilds (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild builds.ProductivitateFără avertismente★ 5,8 K↓ —
- thread-abort-migrationdotnet/skillsGuides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.InginerieFără avertismente★ 5,8 K↓ —
- maui-dependency-injectiondotnet/skillsGuidance for configuring dependency injection in .NET MAUI apps — service registration in MauiProgram.cs, lifetime selection (Singleton / Transient / Scoped), constructor injection, Shell navigation auto-resolution, platform-specific registrations, and testability patterns. USE FOR: "dependency injection", "DI setup", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services", "BindingContext injection". DO NOT USE FOR: data binding (use maui-data-binding), Shell route configuration (use maui-shell-navigation), unit-test mocking frameworks (use standard xUnit and NSubstitute patterns).TestareFără avertismente★ 5,8 K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.AlteleFără avertismente★ 5,8 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 5,8 K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ȘtiințăFără avertismente★ 5,8 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 5,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 5,8 K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumenteFără avertismente★ 5,8 K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.AlteleFără avertismente★ 5,8 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 5,8 K↓ —
- prometheus-label-strategygrafana/skillsExpert evaluator for Prometheus label strategy on Grafana Cloud. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, histogram bucket discipline, and instrumentation hygiene. Prevents high cardinality at the source — in application code and scrape target labels — without dropping labels that make series unique (which breaks the data). For reducing the cost of series already in Grafana Cloud, routes to the adaptive-metrics skill. Use when the user asks to evaluate, audit, design, or improve Prometheus labels — or asks how to prevent high cardinality at the source. For "why is my Prometheus slow / expensive right now" triage, see prometheus-cardinality-troubleshooter.OficialDesignFără avertismente★ 297↓ —
- cue-kind-definitiongrafana/skillsAuthor CUE kind definitions for grafana-app-sdk apps - schemas, versioning, field constraints, named type definitions, custom routes, and codegen configuration. Scaffolds kinds via `grafana-app-sdk project kind add`, writes spec/status schemas with type constraints (regex, enum, range), defines `#`-prefixed named types for reusable structs, registers versions in the app manifest, and runs `grafana-app-sdk generate` with explicit error recovery. Use when working with CUE kinds, adding a new resource type, adding a version to an existing kind, writing schema field constraints, defining `#Definition` types, adding custom routes, editing files under `kinds/`, or when the user asks to "model a resource", "add a CUE schema", or "write a kind" — even without saying "CUE" explicitly.OficialRedactareFără avertismente★ 297↓ —
- database-observabilitygrafana/skillsSet up Grafana Cloud Database Observability for MySQL and PostgreSQL — enables `pg_stat_statements` / Performance Schema, creates a least-privilege monitoring user, configures the `database_observability.postgres` / `database_observability.mysql` Alloy components, ships query samples + visual explain plans + RED metrics + schema details to Grafana Cloud, and correlates slow queries with application traces via `db.statement` / `db.system` OTel attributes. Use when monitoring database performance, diagnosing slow queries, setting up DB observability for RDS / Aurora / Cloud SQL / Azure Database / self-managed instances, correlating DB metrics with APM, or alerting on query latency — even when the user says "my database is slow", "find the slow queries", or "monitor RDS" without saying "observability".OficialDevOpsFără avertismente★ 297↓ —
grouped-statistics
OpenSenseNova/SenseNova-Skills
DocumenteActualizat alaltăieri
De la autor
对多 Sheet 的 Excel 文件进行行数统计、数据合并与前向填充。
Instalare
npx skills add OpenSenseNova/SenseNova-Skills --skill grouped-statistics -a claude-code
Se instalează în .claude/skills/grouped-statistics/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Descarcă .zip
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
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De ce 91
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Proveniență85
Întreținere100
Licență100
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- SKILL.md