Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.100 de skill-uri din 2.196 de depozite · actualizat acum 7 ore
45.100 de skill-uri
- grouped-statisticsOpenSenseNova/SenseNova-Skills对多 Sheet 的 Excel 文件进行行数统计、数据合并与前向填充。DocumenteFără avertismente★ 5,9 K↓ —
- fulfill-git-escrowinternet-court/internet-court-skillFulfill a git escrow bounty by writing a solution or submitting an existing one. Use when the user wants to solve a test suite challenge, write code to pass tests, and claim a token reward. Requires the git-escrows CLI (npm i -g git-escrows).InginerieFără avertismente★ 7 K↓ —
- mirrord-temporalmetalbear-co/mirrordHelps DevOps engineers configure mirrord Operator's Temporal task queue splitting feature end-to-end. Generates the MirrordSplitConfig and MirrordPropertyList Kubernetes CRD YAMLs, the matching mirrord.json split_queues section with message_filter and jq_filter, and Helm value guidance. Use this skill whenever the user mentions Temporal splitting with mirrord, Temporal task queue splitting, splitting a Temporal worker, configuring mirrord with Temporal or Temporal Cloud, routing Temporal workflow or activity tasks to a local worker, or troubleshooting Temporal splitting sessions. Also trigger on split_queues with queue_type Temporal, or connecting mirrord to a Temporal frontend. This is an alpha Team/Enterprise feature of mirrord.DevOpsFără avertismente★ 5,4 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 4,6 K↓ —
- invalid-data-cleaningOpenSenseNova/SenseNova-Skills用于大规模Excel数据的预处理,通过统计总行数判断是否转换为Parquet格式以提升读写效率,并使用正则表达式清洗指定文本列(如仅保留中文字符),最后导出清洗后的文件并提供下载链接。DocumenteFără avertismente★ 5,9 K↓ —
- deepspeedOrchestra-Research/AI-Research-SKILLsExpert guidance for distributed training with DeepSpeed - ZeRO optimization stages, pipeline parallelism, FP16/BF16/FP8, 1-bit Adam, sparse attentionAlteleFără avertismente★ 14 K↓ —
- lambda-labs-gpu-cloudOrchestra-Research/AI-Research-SKILLsReserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.AlteleFără avertismente★ 14 K↓ —
- sentencepieceOrchestra-Research/AI-Research-SKILLsLanguage-independent tokenizer treating text as raw Unicode. Supports BPE and Unigram algorithms. Fast (50k sentences/sec), lightweight (6MB memory), deterministic vocabulary. Used by T5, ALBERT, XLNet, mBART. Train on raw text without pre-tokenization. Use when you need multilingual support, CJK languages, or reproducible tokenization.ProductivitateFără avertismente★ 14 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 4,6 K↓ —
- whisperOrchestra-Research/AI-Research-SKILLsOpenAI's general-purpose speech recognition model. Supports 99 languages, transcription, translation to English, and language identification. Six model sizes from tiny (39M params) to large (1550M params). Use for speech-to-text, podcast transcription, or multilingual audio processing. Best for robust, multilingual ASR.MediaFără avertismente★ 14 K↓ —
- word-analysisOpenSenseNova/SenseNova-SkillsWord (.docx/.doc) 文档全量解析。覆盖:正文/段落文本提取、表格数据提取、高亮/颜色格式读取、多文件汇总对比、嵌入图片转 caption。DocumenteFără avertismente★ 5,9 K↓ —
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.RedactareFără avertismente★ 7,4 K↓ —Apare și în 1 alt depozit
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 4,6 K↓ —
- ppt-analysisOpenSenseNova/SenseNova-SkillsPPT (.pptx/.ppt) 全量解析。覆盖:所有 slide 文本/表格/图表提取、嵌入图片 caption、纯图片 slide 渲染识别、数据标签提取。DocumenteFără avertismente★ 5,9 K↓ —
- sn-da-non-spreadsheet-analysisOpenSenseNova/SenseNova-SkillsWord / PDF / PPT 文档解析与数据分析引擎。覆盖三类文件格式的全量提取、表格数值化、图表理解与跨文档汇总分析。**遇到以下任一情况就主动使用本 skill**:①用户上传或指定了 .docx / .doc / .pdf / .pptx / .ppt 文件并要求分析、提取或统计其中内容;②用户出现触发词:Word分析 / PDF解析 / PPT提取 / 文档分析 / 报告解析 / 幻灯片分析 / 发票提取 / 合同分析 / 文档统计 / 错别字 / 语病 / 字号检查 / 简历分析 / 多文档对比;③任务涉及从文档中提取表格、数值、图表、格式(颜色/高亮/字号)、组织架构、时间线等结构化信息。仅不用于:Excel/CSV 数据分析(使用 sn-da-excel-workflow)、纯图片分析(使用 sn-da-image-caption)。DateFără avertismente★ 5,9 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 4,6 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 4,6 K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 4,6 K↓ —
- mirrord-db-branchingmetalbear-co/mirrordHelps users configure mirrord.json for database branching, enabling isolated database copies for safe development and testing. Use when the user wants to set up MySQL, MariaDB, PostgreSQL, MSSQL, MongoDB, Redis, DynamoDB, ClickHouse, Google Spanner, Amazon S3, turbopuffer, or generic branches, configure copy modes, connection sources, schema migrations, IAM authentication, or manage database branches.TestareFără avertismente★ 5,4 K↓ —
- pdf-analysisOpenSenseNova/SenseNova-SkillsPDF 文档解析。自动区分文字型 PDF 与扫描型 PDF,覆盖:文本/表格提取、多页全量扫描、嵌入图表 caption、单位感知数值计算。DocumenteFără avertismente★ 5,9 K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumenteFără avertismente★ 5,9 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 4,6 K↓ —
- certisyn-independent-verificationNouinternet-court/internet-court-skillIndependent, third-party verification of what a counterparty claims about itself, established BEFORE an agent commits funds, signs, delegates authority, or admits that counterparty to a deal. Declared coverage today is verification by physical law - vehicle telemetry and orbital node claims - where a finding is arithmetic that can be re-derived rather than an opinion that must be weighed. Use for any reliance on a counterparty assertion, when drafting the verification clause of an agreement, and when assembling or assessing a dispute filing. Returns one of four outcomes, always names what it could not determine, and states the conditions under which its own evidence should be ruled out.JuridicFără avertismente★ 7 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 4,6 K↓ —
bevy-ecs
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill bevy-ecs -a claude-code
Se instalează în .claude/skills/bevy-ecs/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
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De ce 91
Fișiere (2)
- SKILL.md
- references/queries-and-scheduling.md