Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 13 ore
47.964 de skill-uri
- vueantfu/skillsVue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.RedactareFără avertismente★ 6 K↓ —
- grade-testsdotnet/skillsGrade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.TestareFără avertismente★ 5,8 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 5,8 K↓ —
- excel-basic-statistics-and-routingOpenSenseNova/SenseNova-Skills对多Sheet Excel文件进行基础统计与,支持按条件筛选计算均值,以及从指定行区间提取数据去重求和,并生成结果文件与下载链接。DocumenteFără avertismente★ 6 K↓ —
- invalid-data-cleaningOpenSenseNova/SenseNova-Skills用于大规模Excel数据的预处理,通过统计总行数判断是否转换为Parquet格式以提升读写效率,并使用正则表达式清洗指定文本列(如仅保留中文字符),最后导出清洗后的文件并提供下载链接。DocumenteFără avertismente★ 6 K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumenteFără avertismente★ 6 K↓ —
- line-chart-visualizationOpenSenseNova/SenseNova-Skills提取结构化数据并进行特征清洗与聚类分析,生成包含趋势对比、分布特征与参数敏感性的多维度综合可视化图表,适用于各类趋势预测与多维对比场景。AlteleFără avertismente★ 6 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 5,8 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 5,8 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 5,8 K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanificareFără avertismente★ 5,8 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 5,8 K↓ —
- test-anti-patternsdotnet/skillsAudit a test file or suite; produce a severity-ranked diagnostic report. ALWAYS USE for tests that verify nothing, missing/tautological assertions, swallowed/broad exceptions, flaky/order-dependent tests, duplication, or magic values. Polyglot. DO NOT USE for direct edits: writing-mstest-tests owns supplied MSTest assertions/attributes/lifecycle; code-testing owns new tests. Exclude running tests, migration, assertion metrics (assertion-quality), raw .NET coverage collection (run-tests), non-.NET coverage collection/analysis (native tooling), project-wide .NET coverage/CRAP (coverage-analysis), named-target .NET CRAP (crap-score), behavioral/pseudo-mutation gaps (test-gap-analysis), test-mix/ happy-vs-error classification and trait distributions (test-tagging), or the testsmells.org catalog (test-smell-detection).TestareFără avertismente★ 5,8 K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.RedactareFără avertismente★ 5,8 K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanificareFără avertismente★ 5,8 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 5,8 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 5,8 K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaFără avertismente★ 6,4 K↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.InginerieFără avertismente★ 5,8 K↓ —
- hunt-rag-vectorelementalsouls/Claude-BugHunterHunt vector-store / embedding-layer weaknesses in RAG pipelines (OWASP LLM08 Vector and Embedding Weaknesses) — persistent corpus poisoning that survives across sessions and users (distinct from one-shot indirect prompt injection, which is owned by hunt-llm-ai), cross-tenant vector-database IDOR (unauthenticated or unscoped queries against Pinecone/Weaviate/Chroma/Milvus/Qdrant/pgvector), source-text/metadata leakage in similarity-search results, and retrieval-hijack via adversarial embedding proximity ('SEO poisoning' for RAG). Targets: any app with a shared knowledge base, document upload feeding a chatbot, or a directly reachable vector-DB port. Validate: a second, clean session/account must inherit a poisoned result, or a cross-tenant artifact must be independently verifiable — confabulation is not a finding, same bar as hunt-llm-ai. Use when target is RAG-backed, exposes a vector-DB port, or lets users upload documents that other users' queries later retrieve.SecuritateFără avertismente★ 5,4 K↓ —
- hunt-mfa-bypasselementalsouls/Claude-BugHunterHunt MFA / 2FA bypass — 7 distinct patterns. (1) MFA not enforced on sensitive endpoints (password change, email change accept without MFA challenge), (2) MFA-step skip via direct navigation to post-login URL, (3) MFA-token replay (same code accepted twice), (4) brute-force the 6-digit OTP without rate limit (10^6 attempts at server speed), (5) race condition on OTP validation, (6) recovery-code dump via /api/me, (7) backup factor downgrade (SMS factor with no rate limit). Plus the chain: cookie theft + password oracle + no step-up = ATO without MFA challenge. Detection: trace auth flow in Burp, find every state transition, check if MFA is middleware-gated vs per-endpoint, check OTP entropy and rate limit on OTP-validate. Validate: attacker session reaching post-MFA state. Use when hunting auth bypass, MFA flows, chaining primitives toward ATO.InginerieFără avertismente★ 5,4 K↓ —
- hunt-jwt-cryptoelementalsouls/Claude-BugHunterHunt JWT cryptographic failures — alg:none signature-stripping and RS256→HS256 key-confusion that let an attacker forge a token for any identity (e.g. an admin) without knowing a secret. Use when the app authenticates with a JSON Web Token (an `eyJ...` Bearer token in the Authorization header, a cookie, or a login response). This skill OWNS JWT signature/crypto forgery (alg:none, key confusion, kid/jku header injection); hunt-ato covers JWT as one ATO path, hunt-auth-bypass covers SSO/SAML token trust, hunt-api-misconfig covers non-crypto JWT handling. Critical when a forged token grants access to another user's data or an admin-only endpoint.FinanțeFără avertismente★ 5,4 K↓ —
- hunt-sessionelementalsouls/Claude-BugHunterHunt Session Management vulnerabilities — session fixation (no regeneration on login), insufficient invalidation on logout / password-change / email-change, predictable or low-entropy session IDs, JWT-as-session with no exp/revocation, refresh-token rotation/reuse-detection gaps, OAuth/SSO session linkage, device-bound-session (DBSC) downgrade, and cookie attribute issues (Secure/HttpOnly/SameSite/__Host-). Validate with TWO real sessions (attacker A + victim B), body-diff every 200, and OOB confirmation for theft chains. Medium to Critical (fixation→admin hijack, no-invalidation→persistent ATO).SecuritateFără avertismente★ 5,4 K↓ —
- hunt-spa-apielementalsouls/Claude-BugHunterDiscover a single-page-app's hidden backend API from its public JS bundle, then test that API for broken access control / missing authentication. One of the highest-yield web plays in modern recon — SPAs ship their entire backend route map to the browser, and the API behind them is frequently missing the auth middleware the login page implies. Built from an authorized engagement where this play found an unauthenticated financial API that an ASM scan reporting hundreds of "Criticals" completely missed. Use whenever a target serves a JS-heavy SPA (React/Vue/Angular/Next), an "app"/"console"/"dashboard"/"portal" subdomain, or any `*api*` host shows up in recon. Leaked build artifacts (source maps / .env / .git / asset-manifest) are owned by hunt-source-leak; API version-inventory and behavioral diffing by hunt-shadow-api; this skill owns mapping a live SPA's backend routes from its JS bundle and testing them for broken access control / missing auth.InginerieFără avertismente★ 5,4 K↓ —
convert-to-cpm
dotnet/skills
De la autor
Convert .NET projects and solutions (.sln, .slnx) to NuGet Central Package Management (CPM) using Directory.Packages.props. USE FOR: converting to CPM, centralizing or aligning NuGet package versions across multiple projects, inlining MSBuild version properties from Directory.Build.props into Directory.Packages.props, resolving version conflicts or mismatches across a solution or repository, updating or bumping or syncing package versions across projects. Also activate when packages are out of sync, drifting, or inconsistent -- even without the user mentioning CPM. Provides baseline build capture, version conflict resolution, build validation with binlog comparison, and a structured post-conversion report. DO NOT USE FOR: packages.config projects (must migrate to PackageReference first) or repositories that already have CPM fully enabled.
Instalare
npx skills add dotnet/skills --skill convert-to-cpm -a claude-code
Se instalează în .claude/skills/convert-to-cpm/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Fișiere (7)
- SKILL.md
- references/audit-complexities.md
- references/baseline-comparison.md
- references/directory-packages-props.md
- references/msbuild-property-handling.md
- references/report-template.md
- references/validation-and-errors.md