Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
45.604 skill-uri din 2.205 depozite · actualizat acum 5 ore
45.604 skill-uri
- melonjs-renderablesActualizatmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaFără avertismente★ 6,4 K↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaFără avertismente★ 6,4 K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaFără avertismente★ 6,4 K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaFără avertismente★ 6,4 K↓ —
- melonjs-display-and-scalingActualizatmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignFără avertismente★ 6,4 K↓ —
- council0xNyk/council-of-high-intelligenceStructured multi-perspective deliberation for hard decisions. Run full councils, focused triads, or duo debates across Claude Code, Codex, Gemini CLI, and OpenCode.InginerieFără avertismente★ 4,7 K↓ —Apare și în 1 alt depozit
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignFără avertismente★ 6,4 K↓ —
- agentic-workflowsdotnet/skillsRoute gh-aw workflow design/create/debug/upgrade requests to the right prompts.DesignFără avertismente★ 5,7 K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanificareFără avertismente★ 6,4 K↓ —
- sn-team-harnessOpenSenseNova/SenseNova-SkillsUse when a user asks what SenseNova Team Harness is, wants an introduction or overview, is getting started, or is deciding whether it fits — a self-hosted workspace where people and local AI agents collaborate on conversations, projects, work items, and artifacts. Covers its core concepts (Workspace, Project, Conversation, Agent, WorkItem, Resource, Artifact, Local Computer), main capabilities, how to run it, and the basic usage flow.AlteleFără avertismente★ 5,9 K↓ —
- dart-setup-ffi-assetsflutter/agent-pluginsGuides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:native_toolchain_c). Use when a user asks to: 'setup native assets', 'compile C/C++ source code', 'bundle dynamic libraries', 'build native C code', 'link native assets', 'implement build.dart or link.dart hooks', or 'integrate C/C++ interop in Dart/Flutter'. Helps agents avoid manual toolchain orchestration and configures secure hash-validated binary downloads or advanced linker tree-shaking with package:record_use mapping.OficialInginerieFără avertismente★ 3,1 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for replit.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- nitroantfu/skillsNitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server routes/event handlers, route rules, caching, storage, tasks, websockets, or deploying to Node/Bun/Deno/Cloudflare/Vercel.DevOpsFără avertismente★ 6 K↓ —
- configure-authdotnet/skillsAdd authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).MediaFără avertismente★ 5,7 K↓ —
- linkedin-comment-draftersergebulaev/linkedin-skillsDraft a LinkedIn comment on someone else's post from its URL, or reshare (repost) it to your feed with optional commentary. Use when the user pastes a post URL and asks to comment, engage, be first commenter, or repost with their thoughts. Produces 1-3 variants in the user's voice, picks a reaction, and publishes via Publora on approval. Not for replying to existing comments (use linkedin-reply-handler).MarketingFără avertismente★ 5,2 K↓ —Apare și în 1 alt depozit
- categorical-comparison-analysisOpenSenseNova/SenseNova-Skills对两类分类数据进行对比分析,统计数量差异与比例关系并生成可视化图表。AlteleFără avertismente★ 5,9 K↓ —
- large-file-kpi-analysisOpenSenseNova/SenseNova-Skills根据数据量自动选择读取策略(大文件转Parquet),提取关键指标进行单位一致性验证与排序分析,并输出可下载的结果表格。AlteleFără avertismente★ 5,9 K↓ —
- datasources-provisioninggrafana/skillsGenerate a copy-paste Grafana data source provisioning file (YAML or Terraform) for any plugin from its standardized settings schema on the plugins CDN. Use when the user wants to provision or configure a data source as code — e.g. "provision infinity", "datasource yaml for clickhouse", "terraform for the github datasource" — even when they only name the plugin and not the word "provisioning".OficialDevOpsFără avertismente★ 290↓ —
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OficialTestareFără avertismente★ 290↓ —
- audit-and-reduce-dependenciesgrafana/skillsReduces JavaScript dependency footprint with pnpm while preserving lockfile, workspace layout, and dependency range style. Runs /check-npm first, then removes unused deps, dedupes versions, ranks transitive closure, and reports Keep/Replace/Remove triage. Use when cleaning up pnpm dependencies, reducing lockfile size, or shrinking node_modules in Grafana plugins; not for Go modules or full GitHub Actions workflow audits.OficialDevOpsFără avertismente★ 290↓ —
- prometheus-cardinality-troubleshootergrafana/skillsDiagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.OficialMarketingFără avertismente★ 290↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。AlteleFără avertismente★ 5,9 K↓ —
- lambda-labs-gpu-cloudOrchestra-Research/AI-Research-SKILLsReserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.AlteleFără avertismente★ 13,9 K↓ —
- sentencepieceOrchestra-Research/AI-Research-SKILLsLanguage-independent tokenizer treating text as raw Unicode. Supports BPE and Unigram algorithms. Fast (50k sentences/sec), lightweight (6MB memory), deterministic vocabulary. Used by T5, ALBERT, XLNet, mBART. Train on raw text without pre-tokenization. Use when you need multilingual support, CJK languages, or reproducible tokenization.ProductivitateFără avertismente★ 13,9 K↓ —
grouped-statistics
OpenSenseNova/SenseNova-Skills
DocumenteActualizat 9 oct. 2026
De la autor
对多 Sheet 的 Excel 文件进行行数统计、数据合并与前向填充。
Instalare
npx skills add OpenSenseNova/SenseNova-Skills --skill grouped-statistics -a claude-code
Se instalează în .claude/skills/grouped-statistics/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Descarcă .zip
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Doar instrucțiuniNu am văzut acces la rețeaLicență: MIT
Verificări de siguranță pe SKILL.md
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De ce 91
Securitate100
Proveniență85
Întreținere100
Licență100
Adopție59
Fișiere (1)
- SKILL.md