Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 12 ore
47.964 de skill-uri
- agentselevenlabs/skillsBuild voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience, and when configuring an agent's tools, workflows, or procedures, including creating, editing, and publishing free-form and structured procedure drafts on an agent branch over the SDKs or REST API.OficialRedactareFără avertismente★ 520↓ —
- gentle-ai-chained-prGentleman-Programming/gentle-aiTrigger: PRs over 400 lines, stacked PRs, review slices. Split oversized changes into chained PRs that protect review focus.InginerieFără avertismente★ 8,1 K↓ —
- text-to-speechelevenlabs/skillsConvert text to speech using ElevenLabs voice AI. Use when generating audio from text, creating voiceovers, building voice apps, or synthesizing speech in 90+ languages.OficialMediaFără avertismente★ 520↓ —
- baoyu-article-illustratorJimLiu/baoyu-skillsAnalyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".MediaFără avertismente★ 27,1 K↓ —
- context-engineeringmvschwarz/openrigUse when designing, reviewing, or debugging how an agent's context window gets filled, pruned, or shared — choosing what loads at boot versus on demand, sizing an install or an always-loaded file, fixing an agent that drifts, repeats itself, or forgets constraints mid-task, planning compaction or summarization, deciding single-agent versus subagents, engineering handoffs between agents, or picking a tool loadout. NOT for rewording a prompt's tone, choosing which model to pin, or debugging business logic — those are adjacent moments this skill does not serve. Historical 2024–2025 snapshot; not normative for present-day frontier models — see the Status section.ProductivitateFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- retiring-and-inheriting-a-seatmvschwarz/openrigUse when you are a sitting agent near your context threshold (~85%) and a PLANNED seat transition is due — retire deliberately and hand your seat to a fresh successor primed from a packet, rather than let compaction degrade you. Covers the handover packet, the append-only lineage ledger (one row per tenure), physical-seat continuity, the do-not-over-inherit framing, the optional warm-handoff window, and wake-v0 (consulting a retired predecessor). NOT for unplanned compaction/crash recovery (session-compaction-and-restore / claude-compaction-restore) and NOT the seat-binding primitive mechanics (seat-continuity-and-handover).PlanificareFără avertismente★ 8,3 K↓ —
- agent-startersmvschwarz/openrigUse when creating, refreshing, packaging, inspecting, promoting, or deprecating a named per-seat starting point — Agent Starter manifest authoring, the 6-state lifecycle (captured → named → inspectable → used → promoted → deprecated), provenance honesty, and refusal rules. NOT a VM image; a managed starting point composed from agent role + startup context + optional native session source + provenance.MediaFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaFără avertismente★ 27,1 K↓ —
- openrig-herdrmvschwarz/openrigUse when opening OpenRig fleet terminals as a herdr wall — turning a rig, pod, mission, slice, or saved view into live interactive agent tiles via `rig terminal`, watching another rig read-only, or driving herdr on an agent's request ("open all my rigs + a mission as views"). Covers the `rig terminal open|views|status` verbs, the honest-partial/degrade reading of the result, the read-only-by-construction rail for cross-rig views, scroll/copy out of the box, and the same-size-only duplicate-pane limit. herdr is the default, proof-gated provider.AlteleFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- baoyu-infographicJimLiu/baoyu-skillsGenerate professional infographics with 21 layout types and 22 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".ProductivitateFără avertismente★ 27,1 K↓ —
- skill-templateanbeime/skill技能创建模板。复制此目录并修改 SKILL.md 即可创建新技能。请将所有 <占位符> 替换为实际内容。AlteleFără avertismente★ 8,9 K↓ —
- oversight-teammvschwarz/openrigUse when you are a seat on the oversight pod (a standing monitor-mode rig that keeps OTHER rigs healthy), configuring or running the drift detectors, or choosing whether to intervene vs escalate. Covers the pull-not-poll posture, the v0 detectors (premature-park, process-drift, off-task, token-burn), the intervention ladder (orchestrator-ping -> refocus -> human escalation), and the cheap+deep model economics. NOT for orchestrating your OWN rig (orchestration-team) and NOT the intervention primitive mechanics (watchdog).ProductivitateFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- microservices-architectJeffallan/claude-skillsDesigns distributed system architectures, decomposes monoliths into bounded-context services, recommends communication patterns, and produces service boundary diagrams and resilience strategies. Use when designing distributed systems, decomposing monoliths, or implementing microservices patterns — including service boundaries, DDD, saga patterns, event sourcing, CQRS, service mesh, or distributed tracing.PlanificareFără avertismente★ 12,1 K↓ —
- quicknode-skillinternet-court/internet-court-skillQuicknode blockchain infrastructure for 80+ chains: Core RPC API, Streams, Webhooks, Blazar WSS, Solana gRPC, HyperCore gRPC, SQL Explorer, Metaplex DAS API, Blockbook, Ordinals & Runes API, Swap API, x402, MPP, Agent Subscriptions, CLI, and MCP. Use for any Quicknode product, blockchain data access, or wallet-paid agent access.DevOpsFără avertismente★ 7 K↓ —
- deepchat-cliThinkInAIXYZ/deepchatUse DeepChat's bundled CLI control plane for model inference, image/video/speech generation, transcription, OCR, artifact inspection, public configuration, Skills, and MCP operations. Activate when a user asks to invoke DeepChat capabilities that are not already exposed as a more specific tool, compare models, run a benchmark, inspect DeepChat runtime state, or manage DeepChat through the CLI.InginerieFără avertismente★ 6,4 K↓ —
- asking-user-questionsJetBrains/thinkrailUse when composing an ask_user_question round inside a workflow, or when a workflow skill names it at a question step. Shared norms for the tool — not a workflow, nothing to execute.ProductivitateFără avertismente★ 6,4 K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.AlteleFără avertismente★ 5,8 K↓ —
- slack-gif-creatoranthropics/skillsKnowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."OficialMediaFără avertismente★ 185 K↓ —Apare și în 3 alte depozite
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.AlteleFără avertismente★ 5,8 K↓ —
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.RedactareFără avertismente★ 6 K↓ —
- get-prompt-from-imagewuyoscar/GPT-Image2-SkillAnalyze user-provided reference images and reverse-engineer high-fidelity AI image-generation prompts. Use when the user asks to recreate, imitate, reverse-engineer, or extract prompts from photographs, illustrations, 3D renders, products, characters, landscapes, typography, logos, posters, or other visual references. Do not use for requests that only require OCR or an ordinary image description.MediaFără avertismente★ 6 K↓ —
- sn-ppt-storyOpenSenseNova/SenseNova-Skills当前 PPT 任务已由 sn-ppt-entry 建好 DECK_DIR(task_pack.json 与 info_pack.json 已写入)后,必须由本 skill 将 query、全部用户材料与已完成 Research 编排为唯一可编辑的 outline.md 时使用。本 skill 是 entry → 出口(standard / dazzle / creative)之间的强制中间环节:不允许执行 Agent 跳过本 skill 直接依据 task_pack / info_pack 即兴编写大纲,不允许出口 skill 代写或改写大纲;前置产物缺失时停止并返回 sn-ppt-entry 补齐,不得自行补做研究。ȘtiințăFără avertismente★ 6 K↓ —
- writing-specsJetBrains/thinkrailUse when a workflow step drafts or revises a spec artifact — a goal-and-requirements, an architecture, or a module SPEC — or when a workflow skill names it at such a step. The shared quality bar for specs — not a workflow, nothing to execute.RedactareFără avertismente★ 6,4 K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaFără avertismente★ 6,4 K↓ —
input-systems
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill input-systems -a claude-code
Se instalează în .claude/skills/input-systems/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 91
Fișiere (2)
- SKILL.md
- references/buffering-and-accessibility.md