Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 12 ore
47.964 de skill-uri
- hermes-ephemeral-delegationGentleman-Programming/gentle-aiTrigger: a mapping need, parallel units, context backstop, high-risk verify, fresh review, or multi-step debug. Delegate via delegate_task for a named reason.InginerieFără avertismente★ 8,1 K↓ —
- firebase-app-hosting-basicsfirebase/agent-skillsDeploys and manages full-stack web applications (Next.js, Angular) with Server-Side Rendering (SSR) using Firebase App Hosting. Use when deploying Next.js/Angular apps, configuring apphosting.yaml or firebase.json apphosting blocks, managing secrets, setting up GitHub CI/CD, or configuring Blaze billing requirements. Don't use for classic static web hosting, Auth, Firestore, Crashlytics, or Xcode.OficialDevOpsFără avertismente★ 493↓ —
- agents-mdgetsentry/skillsCreates and maintains concise AGENTS.md and CLAUDE.md project instruction files. Use when asked to create AGENTS.md, update AGENTS.md, maintain agent docs, set up CLAUDE.md, document repository agent conventions, or keep coding-agent instructions minimal and reference-backed.OficialInginerieFără avertismente★ 1,1 K↓ —
- observability-k8s-investigationelastic/agent-skillsInvestigate Kubernetes workload, node, and control-plane issues using OTel telemetry (EDOT). Use when diagnosing pod failures (CrashLoopBackOff, OOMKilled, Error), node pressure, resource exhaustion, image pull failures, admission rejections, autoscaling anomalies, or correlating K8s state with application signals. OTel ingest path only — the legacy ECS Kubernetes integration shape is out of scope.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- observability-llm-obselastic/agent-skillsAnswer questions about LLM and agentic-application behavior from data already ingested into Elastic: latency and error rate, token and cost utilization, response quality and guardrail events, and agentic call-chain orchestration. Use when the user asks about LLM monitoring, GenAI observability, token spend or AI cost, model latency, prompt or guardrail failures, or how an agent's tool-call chain executed.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- kibana-dashboardselastic/agent-skillsCreate and manage Kibana Dashboards and Lens visualizations. Use when you need to define dashboards and visualizations declaratively, version control them, automate their deployment, or improve layout, sections, controls, or chart design.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- openrig-software-factorymvschwarz/openrigUse when a user wants a continuing software team for a real repository, or has a first OpenRig team and needs a repeatable path for reviewed work and later tasks.ProductivitateFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- kibana-anomaly-detectionelastic/agent-skillsElastic ML anomaly detection — investigation/RCA, score explanation, job lifecycle troubleshooting, and job operations. Use when answering "what broke?"/"which entity?"/RCA, "why is score high/low?"/renormalization, "datafeed stopped"/"memory limit"/hard_limit, or configuring ML anomaly detection jobs. Reads results from `.ml-anomalies-*` and job state from ML REST APIs.OficialFinanțeFără avertismente★ 603↓ —Apare și în 1 alt depozit
- prompt-optimizergetsentry/skillsCreates, optimizes, and iteratively refines agent prompts, system prompts, developer prompts, and reusable prompt templates. Use when asked to improve a prompt, optimize a system prompt, rewrite an agent prompt, tune prompt wording, make a prompt more reliable, port prompts between OpenAI, Claude, or Gemini, or build prompt evals.OficialAlteleFără avertismente★ 1,1 K↓ —
- agent-browsermvschwarz/openrigBrowser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction.BrowserFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- baoyu-article-illustratorJimLiu/baoyu-skillsAnalyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".MediaFără avertismente★ 27,1 K↓ —
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaFără avertismente★ 27,1 K↓ —
- baoyu-infographicJimLiu/baoyu-skillsGenerate professional infographics with 21 layout types and 22 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".ProductivitateFără avertismente★ 27,1 K↓ —
- certisyn-independent-verificationNouinternet-court/internet-court-skillIndependent, third-party verification of what a counterparty claims about itself, established BEFORE an agent commits funds, signs, delegates authority, or admits that counterparty to a deal. Declared coverage today is verification by physical law - vehicle telemetry and orbital node claims - where a finding is arithmetic that can be re-derived rather than an opinion that must be weighed. Use for any reliance on a counterparty assertion, when drafting the verification clause of an agreement, and when assembling or assessing a dispute filing. Returns one of four outcomes, always names what it could not determine, and states the conditions under which its own evidence should be ruled out.JuridicFără avertismente★ 7 K↓ —
- test-taggingdotnet/skillsClassifies existing tests by standard traits and reports their distribution. USE FOR: tagging all tests with category attributes, categorizing/tagging/ labeling each test, compare happy vs error paths, audit the test mix, describe coverage shape by test type, or tag then verify the project builds. Read bodies when names mislead. Apply canonical attributes; otherwise report only. DO NOT USE FOR: requests owned by test-anti-patterns, coverage-analysis, crap-score, test-gap-analysis, code-testing, or migration skills.TestareFără avertismente★ 5,8 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 5,8 K↓ —
- egm-review-loopNougoogle/elephant-goldfish-modelExecutes the Antagonistic-Review process from the Elephant-Goldfish Model (EGM) via an automated multi-agent review loop to audit documents against qualitative standards and structural templates, and automatically apply approved fixes. Use when reviewing design docs, READMEs, feature specifications, implementation plans, or verifying document completeness and tone.InginerieFără avertismente★ 6,5 K↓ —Apare și în 1 alt depozit
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 5,8 K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ȘtiințăFără avertismente★ 5,8 K↓ —
- evidence-hygieneelementalsouls/Claude-BugHunterEvidence-capture and PoC-redaction discipline for bug-bounty submissions: cookie redaction protocol (which fields to mask, Preview annotation / Burp panel hiding / DevTools workflow), PII black-bar discipline (what to mask in other-user data — names, emails, phones, faces — vs what is safe to leave — usernames, trace IDs, request bodies), HAR file sanitization (jq filters for Cookie/Set-Cookie/Authorization headers), Burp Repeater/Intruder screenshot hygiene (hide request body, show only Results table for rate-limit attacks), Chrome DevTools Console PoC patterns (credentials include so cookies are not echoed, labeled console.log), screenshot capture order, filename conventions, post-submission rotation hygiene. Use BEFORE any PoC screenshot, BEFORE attaching a HAR, or whenever preparing evidence with session cookies or other-user PII. Pairs with bugcrowd-reporting and report-writing.BrowserFără avertismente★ 5,4 K↓ —
- melonjs-pluginsmelonjs/melonJSUse this skill when adding a melonJS plugin or adapter — the debug panel, Spine skeletal animation, compressed Tiled map support, on-screen touch controls, Capacitor packaging — or when writing your own plugin. Covers plugin.register and its version gate, plugin.cache, plugin.patch, and why physics adapters are not plugins. Triggers on: plugin, plugin.register, plugin.cache, plugin.get, plugin.patch, BasePlugin, debug-plugin, DebugPanelPlugin, SpinePlugin, TiledInflatePlugin, GamepadPlugin, gamepad-plugin, touch controls, virtual joystick, CapacitorPlugin, adapter, custom plugin, plugin version mismatch, already registered.MediaFără avertismente★ 6,4 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 5,8 K↓ —
- bb-local-toolkitelementalsouls/Claude-BugHunterLocal-tooling companion to the bug-bounty orchestrator — carries the SAME complete bug-bounty workflow, but reach for THIS variant when you also need to resolve where tools, wordlists, and clones are installed on the local machine (jhaddix, SecLists, trufflehog, ffuf, dalfox, ghauri); for pure orchestration/routing use the bug-bounty skill. Workflow it covers — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSSecuritateFără avertismente★ 5,4 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 5,8 K↓ —
godot-export
gamedev-skills/awesome-gamedev-agent-skills
De la autor
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
Instalare
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export -a claude-code
Se instalează în .claude/skills/godot-export/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 91
Fișiere (2)
- SKILL.md
- references/presets-and-cli.md