Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 11 ore
47.964 de skill-uri
- firebase-data-connectfirebase/agent-skillsBuilds and deploys Firebase SQL Connect (aka Firebase Data Connect) backends with PostgreSQL securely. Use when designing schemas with tables and relations, writing authorized queries and mutations, configuring real-time data updates, or generating type-safe SDKs. Use when you need a relational database with Firebase, or when the user mentions SQL Connect or Data Connect.OficialDevOpsFără avertismente★ 493↓ —
- deck-hermes-cybernexu-io/html-anything黑底 + CRT 网格扫描线 + $ 命令行标题 + 薄荷绿大字 + 三档 tagDocumenteFără avertismente★ 9,3 K↓ —
- hive.chart-creation-foundationsaden-hive/hiveRequired reading whenever any chart_* tool is available. Teaches the one-tool embedding contract (call chart_render → live chart appears in chat AND a downloadable PNG lands in the queen session dir), the ECharts (data viz) vs Mermaid (structural diagrams) decision, the BI/financial-grade aesthetic baseline (no chartjunk, restrained palette, proper typography, single message per chart), and the canonical spec patterns for the 12 most-common chart types. Skipping this leads to 1990s-Excel charts, missing downloads, and the agent writing markdown image links by hand instead of letting chart_render drive the UI.DocumenteFără avertismente★ 11,1 K↓ —
- frame-glitch-titlenexu-io/html-anything数字故障 / 像散偏移 / 数据腐败标题, 适合视频转场 / cyberpunk heroAlteleFără avertismente★ 9,3 K↓ —
- social-reddit-cardnexu-io/html-anything拟真 Reddit 帖子卡 + 上下投票 + 评论数, 适合视频叠加 / 故事分享AlteleFără avertismente★ 9,3 K↓ —
- frame-light-leak-cinemanexu-io/html-anything胶片漏光 + 颗粒噪点 + 16:9 letterbox + 衬线大字, 电影感开场 / 章节卡AlteleFără avertismente★ 9,3 K↓ —
- kibana-workflowselastic/agent-skillsAuthor, validate, test, run, and inspect Elastic Workflow YAML definitions. Use when the user wants to turn natural language into a Kibana workflow, fix workflow YAML, understand triggers or steps, or run a quick test loop against a real Kibana.OficialTestareFără avertismente★ 603↓ —Apare și în 1 alt depozit
- deck-guizang-editorialnexu-io/html-anything电子杂志 × 电子墨水; 10 个版面 + 5 套调色板 (墨水/靛蓝瓷/森林墨/牛皮纸/沙丘)DocumenteFără avertismente★ 9,3 K↓ —
- text-to-speechelevenlabs/skillsConvert text to speech using ElevenLabs voice AI. Use when generating audio from text, creating voiceovers, building voice apps, or synthesizing speech in 90+ languages.OficialMediaFără avertismente★ 520↓ —
- dubbingelevenlabs/skillsDub audio and video into other languages using the ElevenLabs Dubbing API (dubbing_v2), preserving the original speakers' voices. Use when translating videos, podcasts, or recordings into other languages, localizing media content, reviewing or correcting dubbing transcripts and translations, or regenerating a dub after edits.OficialMediaFără avertismente★ 520↓ —
- motion-framesnexu-io/html-anything可循环 CSS 动效组合: 旋转环、地球仪、计时器、视差标签DesignFără avertismente★ 9,3 K↓ —
- frame-logo-outronexu-io/html-anythingLogo 分块组装入场 + glow bloom + tagline 揭示, 适合视频片尾 / 品牌闭幕AlteleFără avertismente★ 9,3 K↓ —
- baoyu-article-illustratorJimLiu/baoyu-skillsAnalyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".MediaFără avertismente★ 27,1 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 5,8 K↓ —
- melonjs-tilemapsmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaFără avertismente★ 6,4 K↓ —
- template-validationdotnet/skillsValidates custom dotnet new templates for correctness before publishing. Catches missing fields, parameter bugs, shortName conflicts, constraint issues, and common authoring mistakes that cause templates to fail silently. USE FOR: checking template.json files for errors before publishing or testing, diagnosing why a template doesn't appear after installation, reviewing template parameter definitions for type mismatches and missing defaults, finding shortName conflicts with dotnet CLI commands, validating post-action and constraint configuration. DO NOT USE FOR: finding or using existing templates (use template-discovery), creating projects from templates (use template-instantiation), creating templates from existing projects (use template-authoring).TestareFără avertismente★ 5,8 K↓ —
- migrate-static-to-wrapperdotnet/skillsALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.TestareFără avertismente★ 5,8 K↓ —
- migrate-xunit-to-xunit-v3dotnet/skillsMigrate .NET test projects from xUnit.net v2 to xunit.v3 and fix v3 breaks. Use for package/CPM conversion, OutputType=Exe, preserving the VSTest or MTP runner (including projects currently using YTest.MTP.XUnit2), incompatible TFMs, async void tests, string-to-Type attributes, custom Fact/Theory/BeforeAfterTest attributes, Xunit.SkippableFact, xunit.abstractions/extensibility consolidation, and Xunit.Combinatorial/StaFact compatibility. Do not use for framework conversion or a runner-only migration. For xUnit v3 MTP filter syntax, also use migrate-vstest-to-mtp.TestareFără avertismente★ 5,8 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 5,8 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 5,8 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 5,8 K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.AlteleFără avertismente★ 5,8 K↓ —
- hunt-idorelementalsouls/Claude-BugHunterHunting skill for idor vulnerabilities. Built from 26 public bug bounty reports. Use when hunting idor on any target.SecuritateFără avertismente★ 5,4 K↓ —
- playwright-cizebbern/claude-code-guideProduction-ready CI/CD configurations for Playwright — GitHub Actions, GitLab CI, CircleCI, Azure DevOps, Jenkins, Docker, parallel sharding, reporting, code coverage, and global setup/teardown.TestareFără avertismente★ 4,7 K↓ —
dotnet-trace-collect
dotnet/skills
De la autor
Guide developers through capturing diagnostic artifacts to diagnose production .NET performance issues. Use when the user needs help choosing diagnostic tools, collecting performance data, or understanding tool trade-offs across different environments (Windows/Linux, .NET Framework/modern .NET, container/non-container).
Instalare
npx skills add dotnet/skills --skill dotnet-trace-collect -a claude-code
Se instalează în .claude/skills/dotnet-trace-collect/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 91
Fișiere (6)
- SKILL.md
- references/dotnet-monitor.md
- references/dotnet-trace-collect-linux.md
- references/dotnet-trace-collect.md
- references/perfcollect.md
- references/perfview.md