Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 11 ore
47.964 de skill-uri
- kibana-dashboardselastic/agent-skillsCreate and manage Kibana Dashboards and Lens visualizations. Use when you need to define dashboards and visualizations declaratively, version control them, automate their deployment, or improve layout, sections, controls, or chart design.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- kibana-workflowselastic/agent-skillsAuthor, validate, test, run, and inspect Elastic Workflow YAML definitions. Use when the user wants to turn natural language into a Kibana workflow, fix workflow YAML, understand triggers or steps, or run a quick test loop against a real Kibana.OficialTestareFără avertismente★ 603↓ —Apare și în 1 alt depozit
- observability-onboardingelastic/agent-skillsOnboard an application into Elastic Observability with the Elastic Distribution of OpenTelemetry (EDOT): route on language and runtime, detect and replace a classic Elastic APM agent, apply the required OTLP configuration, and then verify with ES|QL that traces, metrics, and logs actually arrive under the expected service name. Use when adding observability to a service, migrating off the classic Elastic APM agent, or debugging why an instrumented service is not showing up in Elastic.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- observability-llm-obselastic/agent-skillsAnswer questions about LLM and agentic-application behavior from data already ingested into Elastic: latency and error rate, token and cost utilization, response quality and guardrail events, and agentic call-chain orchestration. Use when the user asks about LLM monitoring, GenAI observability, token spend or AI cost, model latency, prompt or guardrail failures, or how an agent's tool-call chain executed.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- elasticsearch-ingestelastic/agent-skillsLoad CSV, JSON, and NDJSON files into Elasticsearch indices using the bulk API and explicit mappings when field types matter. Use when batch-importing local files, converting CSV rows or JSON arrays to NDJSON bulk format, confirming cluster connectivity with elastic es info before ingest, or verifying document counts and mappings after ingest — not for Logstash pipelines, Beats, custom scripts, or index-to-index reindex.OficialDateFără avertismente★ 603↓ —Apare și în 1 alt depozit
- security-ml-integrationsNouelastic/agent-skillsInstall and manage Elastic security ML integration packages (beaconing, ded, dga, lmd, pad, problemchild). Handles the full lifecycle: pre-flight checks, Fleet package install, component templates, ingest pipelines, transforms, data views, ML anomaly detection jobs, and detection rules. Use when a user asks to install, set up, check the status of, or troubleshoot a security ML integration package.OficialSecuritateFără avertismente★ 603↓ —Apare și în 1 alt depozit
- cloud-provisioningelastic/agent-skillsProvision and operate Elastic Cloud infrastructure: create, connect to, update, and delete Serverless projects (Elasticsearch, Observability, Security); manage traffic filters (IP and AWS PrivateLink network security); and manage the lifecycle of Elastic Cloud Hosted deployments. Use when creating or performing day-2 operations on serverless projects or hosted deployments, or restricting their network access.OficialSecuritateFără avertismente★ 603↓ —Apare și în 1 alt depozit
- api-designerJeffallan/claude-skillsUse when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture. Invoke for resource modeling, versioning strategies, pagination patterns, error handling standards.InginerieFără avertismente★ 12,1 K↓ —
- code-reviewgetsentry/skillsPerform code reviews following Sentry engineering practices. Use when reviewing pull requests, examining code changes, or providing feedback on code quality. Covers security, performance, testing, and design review.OficialInginerieFără avertismente★ 1,1 K↓ —
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaFără avertismente★ 27,1 K↓ —
- frame-liquid-bg-heronexu-io/html-anythingWebGL 风流体置换背景 + 顶部叠加金句, 适合视频片头 / landing hero / 海报AlteleFără avertismente★ 9,3 K↓ —
- deck-ljg-presentnexu-io/html-anything把 outline 1:1 铸成色块大字宣言 deck, 原文不动只做美化。三档主题 black / red / yellowDocumenteFără avertismente★ 9,3 K↓ —
- ads-validateAgriciDaniel/claude-adsValidate Claude Ads contracts, scoring inputs, run bundles, capabilities, source freshness, safety, installation, uninstall, or release readiness. Use for ads validate, ads status, ads next, maturity checks, ownership-manifest uninstall, preserving unrelated ads-* skills, checksum verification, preflight, QA, or release audits.MarketingFără avertismente★ 10,6 K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestareFără avertismente★ 5,8 K↓ —
- solublempnnaipoch/open-scienceInverse-fold a backbone with SolubleMPNN — ProteinMPNN retrained on a soluble-PDB subset (Dauparas et al. 2022) — for sequences biased toward cytosolic expression and reduced aggregation. Reach for this skill when designs from vanilla ProteinMPNN are aggregating or going to inclusion bodies, when redesigning a membrane-adjacent fold for soluble expression, or when an E. coli expression screen is the next step.AlteleFără avertismente★ 5,4 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 5,8 K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.AlteleFără avertismente★ 5,8 K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).RedactareFără avertismente★ 5,8 K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for clerk.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignFără avertismente★ 4,4 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 5,8 K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.AlteleFără avertismente★ 5,8 K↓ —
- create-skill-testdotnet/skillsScaffolds eval.yaml evaluation specs for skills, custom agents, and redistributable gh-aw workflow packages in the dotnet/skills repository. Use when creating skill or workflow-package tests, writing evaluation stimuli, defining graders and rubrics, sizing an eval for statistical power, or setting up test fixture files. Handles the Vally eval.yaml schema, fixture organization, and overfitting avoidance. Do not use for running or debugging existing evals (use improve-skill-quality) nor for skills authoring (use create-skill).TestareFără avertismente★ 5,8 K↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.InginerieFără avertismente★ 5,8 K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.RedactareFără avertismente★ 5,8 K↓ —
work-unit-commits
Gentleman-Programming/gentle-ai
De la autor
Plan commits as reviewable work units. Trigger: implementation, commit splitting, chained PRs, or keeping tests and docs with code.
Instalare
npx skills add Gentleman-Programming/gentle-ai --skill work-unit-commits -a claude-code
Se instalează în .claude/skills/work-unit-commits/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
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- SKILL.md