Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
47.966 de skill-uri din 2.309 depozite · actualizat acum 11 ore
47.964 de skill-uri
- competitor-gapRyze-AI-Adgent/open-seo-mcp-skillsFind keywords a competitor ranks for that the user's site doesn't — the content gap, prioritized by volume and winnability. Use when asked "what does competitor.com rank for", "keyword gap vs X", "steal competitor keywords", or "why do they outrank us".AlteleFără avertismente★ 8,1 K↓ —
- baoyu-xhs-imagesJimLiu/baoyu-skillsGenerates infographic image card series with 12 visual styles, 8 layouts, and 3 color palettes. Breaks content into 1-10 cartoon-style image cards optimized for social media engagement. Use when user mentions "小红书图片", "小红书种草", "小绿书", "微信图文", "微信贴图", "image cards", "图片卡片", baoyu-xhs-images, or wants social media infographic series.MediaFără avertismente★ 27,1 K↓ —
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaFără avertismente★ 27,1 K↓ —
- ai-visibilityRyze-AI-Adgent/open-seo-mcp-skillsMeasure real AI-engine visibility — traffic from ChatGPT, Perplexity, Claude, Gemini and which pages they cite — from actual GA4 referral data, not prompt sampling. Use when asked "AI visibility", "GEO/AEO check", "do LLMs cite us", "traffic from ChatGPT", or "how do we show up in AI search".AlteleFără avertismente★ 8,1 K↓ —
- baoyu-infographicJimLiu/baoyu-skillsGenerate professional infographics with 21 layout types and 22 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".ProductivitateFără avertismente★ 27,1 K↓ —
- ads-generateAgriciDaniel/claude-adsGenerate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.MarketingFără avertismente★ 10,6 K↓ —
- creating-mermaid-dbt-dagdbt-labs/dbt-agent-skillsGenerates a Mermaid flowchart diagram of dbt model lineage using MCP tools, manifest.json, or direct code parsing as fallbacks. Use when visualizing dbt model lineage and dependencies as a Mermaid diagram in markdown format.OficialDateFără avertismente★ 749↓ —
- review-teammvschwarz/openrigUse when assigned a review or when an authored review boundary is reached.InginerieFără avertismente★ 8,3 K↓ —Apare și în 1 alt depozit
- observability-k8s-investigationelastic/agent-skillsInvestigate Kubernetes workload, node, and control-plane issues using OTel telemetry (EDOT). Use when diagnosing pod failures (CrashLoopBackOff, OOMKilled, Error), node pressure, resource exhaustion, image pull failures, admission rejections, autoscaling anomalies, or correlating K8s state with application signals. OTel ingest path only — the legacy ECS Kubernetes integration shape is out of scope.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- observability-onboardingelastic/agent-skillsOnboard an application into Elastic Observability with the Elastic Distribution of OpenTelemetry (EDOT): route on language and runtime, detect and replace a classic Elastic APM agent, apply the required OTLP configuration, and then verify with ES|QL that traces, metrics, and logs actually arrive under the expected service name. Use when adding observability to a service, migrating off the classic Elastic APM agent, or debugging why an instrumented service is not showing up in Elastic.OficialDevOpsFără avertismente★ 603↓ —Apare și în 1 alt depozit
- security-ml-integrationsNouelastic/agent-skillsInstall and manage Elastic security ML integration packages (beaconing, ded, dga, lmd, pad, problemchild). Handles the full lifecycle: pre-flight checks, Fleet package install, component templates, ingest pipelines, transforms, data views, ML anomaly detection jobs, and detection rules. Use when a user asks to install, set up, check the status of, or troubleshoot a security ML integration package.OficialSecuritateFără avertismente★ 603↓ —Apare și în 1 alt depozit
- kibana-anomaly-detectionelastic/agent-skillsElastic ML anomaly detection — investigation/RCA, score explanation, job lifecycle troubleshooting, and job operations. Use when answering "what broke?"/"which entity?"/RCA, "why is score high/low?"/renormalization, "datafeed stopped"/"memory limit"/hard_limit, or configuring ML anomaly detection jobs. Reads results from `.ml-anomalies-*` and job state from ML REST APIs.OficialFinanțeFără avertismente★ 603↓ —Apare și în 1 alt depozit
- cloud-provisioningelastic/agent-skillsProvision and operate Elastic Cloud infrastructure: create, connect to, update, and delete Serverless projects (Elasticsearch, Observability, Security); manage traffic filters (IP and AWS PrivateLink network security); and manage the lifecycle of Elastic Cloud Hosted deployments. Use when creating or performing day-2 operations on serverless projects or hosted deployments, or restricting their network access.OficialSecuritateFără avertismente★ 603↓ —Apare și în 1 alt depozit
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.AlteleFără avertismente★ 5,8 K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。AlteleFără avertismente★ 6 K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaFără avertismente★ 5,8 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 5,8 K↓ —
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumenteFără avertismente★ 6 K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ȘtiințăFără avertismente★ 5,8 K↓ —
- sn-research-reportOpenSenseNova/SenseNova-Skills用于撰写或组织研究报告结构。按读者认知任务(全景/对比/调查/时序)和领域惯例(学术/医疗/法律/政策)选择报告模板。ȘtiințăFără avertismente★ 6 K↓ —
- excel-conditional-filtering-optimizationOpenSenseNova/SenseNova-Skills根据多维数值条件筛选 Excel 数据并导出结果,支持大规模数据的自动性能优化处理。DocumenteFără avertismente★ 6 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaFără avertismente★ 5,8 K↓ —
- test-anti-patternsdotnet/skillsAudit a test file or suite; produce a severity-ranked diagnostic report. ALWAYS USE for tests that verify nothing, missing/tautological assertions, swallowed/broad exceptions, flaky/order-dependent tests, duplication, or magic values. Polyglot. DO NOT USE for direct edits: writing-mstest-tests owns supplied MSTest assertions/attributes/lifecycle; code-testing owns new tests. Exclude running tests, migration, assertion metrics (assertion-quality), raw .NET coverage collection (run-tests), non-.NET coverage collection/analysis (native tooling), project-wide .NET coverage/CRAP (coverage-analysis), named-target .NET CRAP (crap-score), behavioral/pseudo-mutation gaps (test-gap-analysis), test-mix/ happy-vs-error classification and trait distributions (test-tagging), or the testsmells.org catalog (test-smell-detection).TestareFără avertismente★ 5,8 K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanificareFără avertismente★ 5,8 K↓ —
sre-engineer
Jeffallan/claude-skills
De la autor
Defines service level objectives, creates error budget policies, designs incident response procedures, develops capacity models, and produces monitoring configurations and automation scripts for production systems. Use when defining SLIs/SLOs, managing error budgets, building reliable systems at scale, incident management, chaos engineering, toil reduction, or capacity planning.
Instalare
npx skills add Jeffallan/claude-skills --skill sre-engineer -a claude-code
Se instalează în .claude/skills/sre-engineer/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
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De ce 92
Fișiere (6)
- SKILL.md
- references/automation-toil.md
- references/error-budget-policy.md
- references/incident-chaos.md
- references/monitoring-alerting.md
- references/slo-sli-management.md