Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
15.041 de skill-uri din 457 de depozite · actualizat acum 10 minute
906 skill-uri
- video-synceternityspring/reelbench-skills把拉片数据和原片合成一条**能直接看的视频**:一边是画面,一边是这一镜的分镜信息 (镜号、起止、时长、景别、类别、运镜、画面描述、台词),**镜头切了信息跟着切**, 镜头表自动滚动并高亮当前这一镜。 版式只看原片的宽高比:**横版 / 方版 → 画面在上、信息在下;竖版 → 画面在左、信息在右**, 画面永远原样缩放,不裁不拉。 镜头表**随播放滚动**:切点处滚一小段把当前镜头带到锚点、随后停住,高亮条同步滑过去。 实现上只截三张图(底板 + 铺开的长图 ×2),滚动与高亮由 ffmpeg 按时间裁窗, **布局全在 scripts/panel.css 里,改它就能改版式**,不用碰脚本。 吃 video-shots 产出的 shots.json(有 frames/ 就把关键帧当缩略图用)。 零 npm 依赖,用 ffmpeg 合成、无头浏览器渲面板。 Use when asked to 导出视频、合成视频、分镜视频、带分镜信息的视频、解说版视频、 video with shot info、annotated shot video。MediaFără avertismente★ 1,2 K↓ —
- veedAnil-matcha/awesome-muse-connectorsRemove video backgrounds with VEED's direct developer API: standard, fast and green-screen endpoints. Trigger phrases: veed, remove video background, background removal, transparent video.MediaFără avertismente★ 1,4 K↓ —
- elaiAnil-matcha/awesome-muse-connectorsElai AI avatar videos: list avatars, check videos, and render avatar videos. Trigger phrases: elai, avatar video, AI presenter, talking head video.MediaFără avertismente★ 1,4 K↓ —
- matlab-build-chartmatlab/matlab-agentic-toolkitCreate and customize MATLAB charts and plots. Plot types (line, scatter, bar, histogram, heatmap, surface), axes configuration, annotations, data tips, interactive plots, animation, multiple axes with tiledlayout, colororder, and performance optimization. Works for standalone figures, Live Scripts, and uifigure apps. Use when plotting data, customizing axes, adding annotations or interactivity, animating charts, or arranging multiple axes. Triggers: plot, chart, graph, axes, uiaxes, annotation, data tips, animation, tiledlayout, colororder, heatmap, scatter, figure, visualization, export.MediaFără avertismente★ 1,2 K↓ —
- matlab-play-record-audiomatlab/matlab-agentic-toolkitReference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.MediaFără avertismente★ 1,2 K↓ —
- matlab-write-audio-pluginmatlab/matlab-agentic-toolkitGuide authoring of Audio Toolbox plugins (audioPlugin, audioPluginSource) that pass validateAudioPlugin and generate deployable VST/AU code. Use when creating audio effect or generator plugins, writing classdef files inheriting from audioPlugin, or troubleshooting validateAudioPlugin failures.MediaFără avertismente★ 1,2 K↓ —
- scenario-blender-grease-pencilscenario-labs/skillsUse when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script.MediaFără avertismente★ 1,1 K↓ —
- scenario-blender-2d-animationscenario-labs/skillsUse when a 2D side-scroller shot, platformer cutscene, game trailer or parallax animation has to be built in Blender from Scenario-generated pictures (flat image cards, an orthographic camera, keyed jumps, rigid-body props), or when a finished shot needs a new theme or look without re-animating. Also use when image planes in Blender float above the ground, a tiled parallax layer shows a seam, or physics props leave the picture plane.MediaFără avertismente★ 1,1 K↓ —
- scenario-unity-2dscenario-labs/skillsUse when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.MediaFără avertismente★ 1,1 K↓ —
- scenario-blender-blockoutNouscenario-labs/skillsUse when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or previs built for a video model, color-coded proxies at metric scale from rough to detailed, density levels from a simple shot to an expert scene with crowds, traffic and many cuts, character stand-ins chosen per video model (colored capsules, capsules with signature features, rigged gray mannequins), a camera locked to the timeline, rail or tracking camera rigs, lens per shot, framing and occlusion checks, a playblast, a hand-off sheet for the video prompt. Also when a render-to-real pass renders the proxies as boxes, reads one figure as two people, gives runners a stiff, lockstep or sliding gait, swaps a car's front and rear, drifts at the end, or the guide camera pops on a cut.MediaFără avertismente★ 1,1 K↓ —
- scenario-zbrush-paint-renderscenario-labs/skillsUse when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.MediaFără avertismente★ 1,1 K↓ —
- scenario-unreal-performancescenario-labs/skillsUse when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.MediaFără avertismente★ 1,1 K↓ —
- scenario-unity-gameplayscenario-labs/skillsUse when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.MediaFără avertismente★ 1,1 K↓ —
- scenario-unreal-cinematicsscenario-labs/skillsUse when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.MediaFără avertismente★ 1,1 K↓ —
- render-hook-replacementgooseworks-ai/goose-skillsReplace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending. Use for surgical hook tests rather than regenerating the complete ad.MediaFără avertismente★ 1,3 K↓ —
- scenario-text-overlayscenario-labs/skillsUse when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.MediaFără avertismente★ 1,1 K↓ —
- render-search-gridgooseworks-ai/goose-skillsRender a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.MediaFără avertismente★ 1,3 K↓ —
- compose-creator-layergooseworks-ai/goose-skillsComposite a generated creator track into a product layer, per beat — in the creator's zone on split beats (either side of a seam), full frame on creator beats, hidden on product beats — with the creator's voice as the audio (loudness -14 LUFS) and an optional ducked music bed, or a music-only or silent master for voiceless formats. Free, local ffmpeg. Pairs with footage-cutlist (the layer) and create-creator-takes-h3 (the creator). Use for split-screen (with an optional zoom and brand-colour seam bar), screen-insert and any creator-over-product format.MediaFără avertismente★ 1,3 K↓ —
- media-proxygooseworks-ai/goose-skillsShared helper that routes ALL paid media generation (FAL image/video, ElevenLabs music) through the GooseWorks proxies so every call bills the Ads agent — never a provider SDK's default host. Host-swaps the FAL queue URLs, loads the agent token from the sandbox env (GW_MEDIA_PROXY_TOKEN) or ~/.gooseworks/credentials.json, and returns the result CDN URL. Every video-ad media capability imports this; templates never call a provider directly.MediaFără avertismente★ 1,3 K↓ —
- scenario-motion-loopsNouscenario-labs/skillsUse when someone wants seamless looping motion graphics for video in their own brand colors: animated backgrounds behind titles, filler for the dead seconds between AI shots, bumpers, transitions or shape animations, built as code and rendered to MP4, optionally with their mascot, product or character from Scenario composited over the loop. Keywords: seamless loop, motion background, canvas animation, motion graphics, loop seam, motion blur, H.264 export, alpha composite.MediaFără avertismente★ 1,1 K↓ —
- podcast-transcribechubbyguan/chubbyskills播客/小宇宙 → 下载 → 转录 → 存为 Markdown 的完整工作流。 支持 RSS 批量下载、单集链接转录。MediaFără avertismente★ 1,3 K↓ —
- video-scrubeternityspring/reelbench-skills把一条视频重建成「只有画面和声音」的干净文件——**源片的元数据一概不搬**: GPS、设备型号、账号 ID、创建时间、章节、GoPro 的遥测轨,全部留在原地。 走的是白名单而不是黑名单:不列要删什么,只说带什么过去(画面一条流、声音一条流), 隐私保证来自结构,不来自枚举。 难点不在容器 tag,在**看不见的那几层**:x264 把完整编码参数写成 SEI 塞在码流里、 AAC 把版本号写进 DSE、avc1 的 compressorname 里还有一份——`ffprobe` 一个都看不见。 五个藏身处逐一堵死,每一处都有实测。 默认 `--mode copy`:**画面逐字节照搬**(cmp 验证过),只重编音频,53 秒的片子 1.3 秒跑完; `--mode encode` 完整重编码,多杀掉码流域的东西。 验收不靠声称:把源片所有元数据字符串当「针」,在输出文件里做**字节级扫描**, 扎到一根就红。12 道门全部由脚本确定性检查。 零依赖、零 API key,只要 node 和 ffmpeg。 Use when asked to 清元数据、去元数据、抹掉视频信息、视频隐私、去水印信息、 strip video metadata、remove exif from video、scrub video。MediaFără avertismente★ 1,2 K↓ —
- video-shotseternityspring/reelbench-skills拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面。 分工刻在骨子里:**能量的都由代码量**(切点来自 ffmpeg 场景检测,时长是切点相减, 运动量是逐帧差分的中位数),模型只判断它真正该判断的那几件事(景别 / 类别 / 运镜 / 画面 / 节奏), 然后每一条判断都被代码当场对账——**声称推拉摇移却实测几乎不动,门直接拦**。 看片走联系表(每镜起手帧 + 收尾帧各拼一张大图,一屏二十几个镜头,a/b 对照就是运镜), 不是一张张翻。检测漏刀多刀用 recut 补刀并刀,自动重编号重算时长,手改边界过不了门。 产出 shots.json + Markdown 镜头表 + **单页交互式拉片报告**:内嵌播放器(播放时同步高亮镜头、 点镜头跳转)、镜头节奏带、可搜索可筛选可排序的镜头表(列表 / 卡片两种视图、首尾关键帧并排、 点图开大图)、景别类别运镜分布、出场人物、质量门、导出 JSON。单文件零依赖,离线双击能开。 15 道质量门全部由脚本确定性检查。 零依赖、零 API key,只要 node 和 ffmpeg。 Use when asked to 拉片、拆镜头、分析视频镜头、镜头时长、景别、运镜、镜头表、 video shot breakdown、shot list from video。MediaFără avertismente★ 1,2 K↓ —
- render-imessage-cascadegooseworks-ai/goose-skillsAssemble an iMessage notification-cascade video ad (≈14s, 9:16) from a plate of a phone lying face-up (setting chosen by the user) + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and push the stack UP, a right-aligned Show-less/X pill rides above, the X clears the stack, then a serif end card resolves. FREE assembly (PIL + ffmpeg); the recipe supplies the per-brand plate, notifications, and end-card config and gates the paid plate-clean/music calls to their own capabilities. Use for the imessage-notification-cascade format.MediaFără avertismente★ 1,3 K↓ —