Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
14.533 de skill-uri din 417 depozite · actualizat acum 16 ore
864 de skill-uri
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaFără avertismente★ 2,8 K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaFără avertismente★ 2,8 K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaFără avertismente★ 2,8 K↓ —
- seedance-3d-cartoonLearnPrompt/awesome-seedanceOne small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaFără avertismente★ 2,2 K↓ —
- seedance-sports-extremeLearnPrompt/awesome-seedanceThe clip lives or dies on the action loop. Write every link from run-up to landing in order, name the physics you want by part, and spend the negative list on flying, hovering and teleporting. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Sports and extreme stunts; 中文触发词: 体育与极限运动, 体育, 极限运动, 跑酷, 滑板), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaFără avertismente★ 2,2 K↓ —
- videodbsickn33/agentic-awesome-skillsVideo and audio perception, indexing, and editing. Ingest files/URLs/live streams, build visual/spoken indexes, search with timestamps, edit timelines, add overlays/subtitles, generate media, and create real-time alerts.MediaFără avertismente★ 48,3 K↓ —
- omero-integrationK-Dense-AI/scientific-agent-skillsInspects and automates microscopy data workflows against OMERO.server with omero-py, BlitzGateway, OMERO CLI, tables, annotations, ROIs, rendering, and documented OMERO.web APIs. Use this skill for scoped OMERO inventory, metadata export, import/export planning, or reviewed write workflows.MediaFără avertismente★ 53,8 K↓ —
- generate-imageK-Dense-AI/scientific-agent-skillsGenerates or edits images with AI models through the OpenRouter Image API (Gemini, Seedream, Recraft, GPT-Image, Riverflow). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.MediaFără avertismente★ 53,8 K↓ —
- open-notebookK-Dense-AI/scientific-agent-skillsOrganizes research with the self-hosted Open Notebook alternative to NotebookLM. Supports source ingestion (PDFs, web pages, audio, video, and Office documents), cited document chat, text and vector search, notes, custom transformations, and multi-speaker podcasts. Use when automating Open Notebook through its REST API or configuring its local or cloud AI providers, including OpenAI, Anthropic, Google, Ollama, Groq, and Mistral.MediaFără avertismente★ 53,8 K↓ —
- transformersK-Dense-AI/scientific-agent-skillsHugging Face Transformers for loading Hub models, running pipeline inference, text generation, and Trainer fine-tuning on NLP, vision, audio, and multimodal tasks. Applies when working with AutoModel, pipelines, tokenizers, generation configs, or TrainingArguments within Transformers.MediaFără avertismente★ 53,8 K↓ —
- cellprofilerK-Dense-AI/scientific-agent-skillsRuns reproducible CellProfiler microscopy pipelines for nuclear segmentation, cell counts, and per-object fluorescence measurements. Supports image/channel manifests, headless batch execution, segmentation overlays, and measurement QC for 2D fluorescence assays.MediaFără avertismente★ 53,8 K↓ —
- openpivK-Dense-AI/scientific-agent-skillsPerforms Particle Image Velocimetry (PIV) analysis with OpenPIV. Use when extracting velocity fields from PIV image pairs, analyzing fluid dynamics or flow visualization experiments, cross-correlating interrogation windows, validating and replacing spurious PIV vectors, or computing vorticity, strain rate, and turbulence statistics from measured velocity fields.MediaFără avertismente★ 53,8 K↓ —
- portaljs-add-chartdatopian/portaljsAdd a chart (line, bar, area, pie, or scatter) to a dataset's showcase in a PortalJS portal. Installs recharts, writes a reusable Chart component, and renders it in the showcase Views section. Use when visualizing a dataset already registered in datasets.json.MediaFără avertismente★ 2,4 K↓ —
- portaljs-add-resourcedatopian/portaljsAdd another file (resource) to an EXISTING dataset in a PortalJS portal — a data dictionary, methodology, or an additional data file. Turns a single-file dataset into a multi-resource one; the showcase renders a section per resource. Use when a dataset needs a second file, such as a data dictionary, methodology doc, or an additional period's data.MediaFără avertismente★ 2,4 K↓ —
- portaljs-define-schemadatopian/portaljsDefine a dataset's metadata profile — infer a Frictionless Table Schema from its data, add Data Package metadata (license, sources, keywords), and write it into datasets.json so the showcase renders a typed field table. Extend or customize via the L0-L3 profile ladder. Use when a registered dataset needs field types, constraints, or catalog metadata before publishing.MediaFără avertismente★ 2,4 K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaFără avertismente★ 2,8 K↓ —
- directing-stickman-videoskaomei/stickman-video-directorUse when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, motivational shorts, or Gemini Omni Flash prompt packages.MediaFără avertismente★ 2,7 K↓ —
- blog-imageAgriciDaniel/claude-blogAI image generation and editing for blog content powered by Gemini via MCP. Claude acts as Creative Director - interpreting intent, selecting domain expertise, constructing optimized 6-component prompts (Subject + Action + Context + Composition + Lighting + Style), and orchestrating Gemini for blog-quality results. Generates hero images, inline illustrations, social preview cards, and OG images. Edits existing blog images. Supports 6 blog-optimized domain modes (Editorial, Product, Landscape, UI/Web, Infographic, Abstract). Works standalone via /blog image or internally from blog-write and blog-rewrite workflows. Falls back gracefully when MCP is not configured. Use when user says "blog image", "generate hero image", "blog illustration", "social card", "generate blog image", "edit blog image", "image generate", "blog cover image", "inline image", "OG image".MediaFără avertismente★ 2,5 K↓ —
- image-to-codeplugin87/ux-ui-agent-skillsTurn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.MediaFără avertismente★ 2,8 K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaFără avertismente★ 2,8 K↓ —
- portaljs-add-mapdatopian/portaljsRender a GeoJSON dataset on an interactive Leaflet map in the Views section of a dataset's showcase. Installs react-leaflet and a Map component, then renders the map for the chosen dataset. Use when a dataset's data is geographic and a map view is needed alongside the showcase's default metadata and download.MediaFără avertismente★ 2,4 K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaFără avertismente★ 2,8 K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.MediaFără avertismente★ 2,8 K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaFără avertismente★ 2,8 K↓ —