Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
9.461 de skill-uri din 277 de depozite · actualizat acum 7 minute
1.018 skill-uri
- gateplugin87/ux-ui-agent-skillsRun the one-command quality gate and report the real N/N result. Use before claiming any build/review is done.InginerieFără avertismente★ 2,6 K↓ —
- portaljs-connect-ckandatopian/portaljsWire a scaffolded PortalJS portal to a CKAN backend over its API. Generates a tiny server-side fetch client (no runtime dependency) and feeds the /search catalog and /@namespace/slug showcases from CKAN instead of datasets.json. Use when connecting an existing portal to a live CKAN instance instead of a static manifest.InginerieFără avertismente★ 2,4 K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.InginerieFără avertismente★ 2,2 K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.InginerieFără avertismente★ 2,2 K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.InginerieFără avertismente★ 2,2 K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).InginerieFără avertismente★ 2,2 K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.InginerieFără avertismente★ 2,2 K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.InginerieFără avertismente★ 2,2 K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.InginerieFără avertismente★ 2,2 K↓ —
- eli5coldteadotai/pr-lensWHAT: Explains a codebase, a folder, a feature, a command or a pull request to someone who knows nothing about it, as a PR Lens canvas whose walkthrough builds the picture one part at a time. WHEN: /eli5 <thing>, or asked to explain code simply, for a beginner, a new hire, a non-engineer, or 'like I'm five'. KEYWORDS: eli5, explain like I'm five, explain simply, beginner, onboarding, walkthrough, diagram, PR LensInginerieFără avertismente★ 2,2 K↓ —
- code-reviewcbrock84/headcountConducts and responds to code review — reviewing a change for correctness, design, and risk, and evaluating review feedback received on your own work. Use this before merging, when asked to review a diff or pull request, when review feedback has arrived and needs acting on, or when feedback seems wrong and needs a reasoned response rather than compliance.InginerieFără avertismente★ 2,1 K↓ —
- benefits-realizationcbrock84/headcountEnsures projects deliver the value they were approved on — defining measurable benefits, baselining, tracking after delivery, and honest post-implementation review. Use this to define benefits for a business case, set a baseline, track whether value actually landed, or run a post-implementation review that produces something useful.InginerieFără avertismente★ 2,1 K↓ —
- operating-cadencecbrock84/headcountDesigns the rhythm an organization runs on — which reviews happen weekly, monthly and quarterly, what each one decides, who owns the numbers presented, and how a signal at the front line reaches the people who can act on it. Use this to set up a management operating system, fix a meeting calendar that produces no decisions, work out where a recurring problem keeps failing to surface, or cut a review structure that has grown past what it informs.InginerieFără avertismente★ 2,1 K↓ —
- incident-managementcbrock84/headcountRuns an operational incident from detection to closed action — declaring it and naming a commander, separating the people restoring service from the people communicating, keeping a timeline as it happens, deciding when it is over, and running a review that produces a small number of changes someone actually completes. Use this to set up an incident process, run one, work out why the same failure keeps recurring, or fix a review practice that generates findings nobody closes.InginerieFără avertismente★ 2,1 K↓ —
- corporate-governancecbrock84/headcountMaintains the corporate record and the governance machinery — entity records, board and committee support, resolutions and minutes, delegations of authority, insurance, and business continuity. Use this to prepare board or committee materials, record a decision that needs to be minuted, set or check approval authority, review insurance and continuity coverage, establish a retention policy, or work out where a responsibility belongs when it falls between functions.InginerieFără avertismente★ 2,1 K↓ —
- systematic-debuggingcbrock84/headcountFinds the root cause of a bug, test failure, or unexpected behavior before proposing any fix. Use this whenever something is broken and the cause is not yet proven — a failing test, a production error, intermittent behavior, or a symptom that appeared after a change. Also use when a fix has been attempted and did not work, or when the same bug keeps coming back.InginerieFără avertismente★ 2,1 K↓ —
- completion-verificationcbrock84/headcountVerifies that work is actually complete before it is claimed to be — running the checks, reading the output, and confirming the original request was satisfied rather than approximated. Use this before saying something is done, fixed, or passing; before committing or opening a pull request; and whenever a claim of success has not been backed by command output.InginerieFără avertismente★ 2,1 K↓ —
- quantitative-analysiscbrock84/headcountAnswers a business question with data without fooling yourself — framing the question so an answer would change something, choosing the right comparison, checking the data before trusting it, recognizing the traps that produce confident wrong answers (aggregation reversals, survivorship, regression to the mean, multiple comparisons), and reporting uncertainty honestly. Use this to run an analysis, review one before acting on it, or work out why two people looking at the same data reached opposite conclusions.InginerieFără avertismente★ 2,1 K↓ —
- managing-python-releaseskajisho5/ffmpeg-skillManages Python library releases including semantic versioning, changelog maintenance (Keep a Changelog format), release automation with GitHub Actions, and deprecation workflows. Use when planning releases, writing changelogs, automating release pipelines, or communicating breaking changes.InginerieFără avertismente★ 2 K↓ —
- standards-alignmentcbrock84/headcountAligns learning material to the standard it claims — choosing the right framework for the grade and subject, citing standards by code rather than reproducing their text, and telling a real alignment from a decorative one. Use this to align a worksheet, lesson or workbook to Common Core, NGSS or a state framework, to check an alignment claim before publishing, or to decide what may lawfully be printed on the cover.InginerieFără avertismente★ 2,1 K↓ —
- keeping-git-repos-cleankajisho5/ffmpeg-skillPrevents, detects, and remediates files that should never be committed — secrets (.env, API tokens, hardcoded credentials) and dev artifacts (build output, scratch databases, editor/OS files). Covers .gitignore (and why it does not untrack), git rm --cached, auditing tracked files, history scrubbing, and credential rotation. Use when a repo has committed secrets or junk, when setting up a new repo's ignore rules, or when reviewing what a repo actually tracks.InginerieFără avertismente★ 2 K↓ —
- building-python-mcp-serverskajisho5/ffmpeg-skillBuilds robust Python MCP (Model Context Protocol) servers with FastMCP — tool design, error contracts, event-loop-safe blocking work, subprocess/CLI wrapping, single-file vs packaged distribution, global-state-free testing, and prompt-injection awareness. Use when writing an MCP server, exposing a tool or CLI to an LLM client, debugging tool registration/packaging, or testing MCP tools.InginerieFără avertismente★ 2 K↓ —
- mex-relaymex-memory/mexPrepare and manage durable MEX team handoffs in git-native project memory. Use when the user asks to hand work to a person or team, prepare an end-of-session handoff, save what the next engineer needs, create a MEX Relay, take or close a Relay, or invokes /mex-relay or $mex-relay. Keywords: mex, project memory, relay, handoff, team memory, Claude Code, Codex. Treat Relay as a memory baton, not chat, notifications, task assignment, issue tracking, or a Jira replacement; do not activate for ordinary status messages that are not durable handoffs.InginerieFără avertismente★ 1,8 K↓ —
- avv-pruefungKlotzkette/claude-fuer-deutsches-rechtFür AVV-Review – Auftragsverarbeitungsvertrag Art. 28 DSGVO: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Tatbestands- oder Anspruchsmatrix.InginerieFără avertismente★ 1,7 K↓ —