Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
9.277 de skill-uri din 267 de depozite · actualizat acum 15 minute
688 de skill-uri
- figmaopenai/skillsUse the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.OficialDesignFără avertismente★ 28,2 K↓ —
- figma-create-new-fileopenai/skillsCreate a new blank Figma file. Use when the user wants to create a new Figma design or FigJam file, or when you need a new file before calling use_figma. Handles plan resolution via whoami if needed. Usage — /figma-create-new-file [editorType] [fileName] (e.g. /figma-create-new-file figjam My Whiteboard)OficialDesignFără avertismente★ 28,2 K↓ —
- figma-generate-designopenai/skillsUse this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values.OficialDesignFără avertismente★ 28,2 K↓ —
- implementing-domain-driven-designciembor/agent-rules-booksApply Vaughn Vernon-inspired implementation DDD rules when building aggregates, domain events, repositories, application services, or context integrations.DesignFără avertismente★ 3,1 K↓ —
- a-philosophy-of-software-designciembor/agent-rules-booksApply John Ousterhout-inspired software design rules when reducing complexity, designing module boundaries, or reviewing APIs and abstractions.DesignFără avertismente★ 3,1 K↓ —
- domain-driven-design-distilledciembor/agent-rules-booksApply Vaughn Vernon-inspired lightweight DDD rules when using bounded contexts, subdomains, context maps, and tactical modeling without excess ceremony.DesignFără avertismente★ 3,1 K↓ —
- doca-devemuNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Device Emulation on a BlueField DPU — exposing a custom emulated PCIe device the host sees as a real peripheral while DPU-side code runs the backend, picking the sub-library (PCI Generic, virtio-net, virtio-fs), wiring the per-sub-library Core context plus doorbell / DMA primitives, querying `doca_devemu_*_cap_*`, or debugging DOCA_ERROR_* from a `doca_devemu_*` call. Trigger even when the user does not say "devemu" — typical implicit phrasings include "expose a custom PCIe device from BlueField to the host", "host should see a virtio NIC backed by my DPU code", "lspci does not show my emulated device", "device enumerated but no driver binds", "DPU sees nothing when host kicks the queue", or "virtio feature negotiation failed at bind". Refuse and route elsewhere for the packaged DOCA SNAP / Virtio-net Services, host-side virtio kernel drivers, backend body design, or standard BlueField NIC behavior — those belong to other skills.DesignFără avertismente★ 3,7 K↓ —
- domain-driven-designciembor/agent-rules-booksApply Eric Evans-inspired DDD rules when modeling a complex domain, defining bounded contexts, protecting ubiquitous language, or designing aggregates.DesignFără avertismente★ 3,1 K↓ —
- figma-implement-designopenai/skillsTranslates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions "implement design", "generate code", "implement component", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.OficialDesignFără avertismente★ 28,2 K↓ —
- improve-websitewondelai/skillsGuided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, web-typography, storybrand-messaging, high-perf-browser, made-to-stick, design-everyday-things - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, DESIGN.md, IMPROVE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a landing page that isn't converting, diagnose why visitors leave, audit for clarity and usability, or says 'the homepage feels off but a redesign didn't help'. No site yet, create-website; converts but needs traffic, grow-website; if the friction is in a product app, not the marketing site, improve-app; if one specific flow leaks, conversion-optimization. For one framework in isolation, invoke that skill directly.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- team-topologieswondelai/skillsOrganize business and technology teams for fast flow using Skelton & Pais's "Team Topologies". Use when the user mentions "team topologies", "Conway's law", "platform team", "stream-aligned team", "team boundaries", "cognitive load", "how should we split teams", "who owns this service", "team dependencies", or "reorg". Also trigger when reorganizing engineering teams, aligning team and service boundaries, splitting a monolith and deciding ownership, reducing cross-team handoffs, or designing an internal platform. Covers the four team types, three interaction modes, the inverse Conway maneuver, and fracture planes. For bounded contexts, see domain-driven-design. For dependency direction in code, see clean-architecture.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- microinteractionswondelai/skillsDesign the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- domain-driven-designwondelai/skillsModel software around the business domain using bounded contexts, aggregates, and ubiquitous language. Use when the user mentions "domain modeling", "bounded context", "aggregate root", "ubiquitous language", "anti-corruption layer", "context mapping", "domain events", "strategic design", "the code doesnt match the business", or "how do we split this big system". Also trigger when breaking a monolith into services, defining service boundaries, or aligning code structure with business processes. Covers entities vs value objects, domain events, and context mapping strategies. For architecture layers, see clean-architecture. For complexity, see software-design-philosophy.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- influence-psychologywondelai/skillsApply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment and consistency", "shared identity", "in-group", "make my copy more persuasive", "increase trust", or "get more people to say yes". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. Covers the principles, when each applies, and ethical limits. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- monetizing-innovationwondelai/skillsDesign products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation". Use when the user mentions "pricing", "how much should we charge", "willingness to pay", "pricing page", "packaging", "freemium vs free trial", "are we leaving money on the table", "nobody buys at this price", "price increase", or "good-better-best". Also trigger when designing or auditing pricing and packaging, validating willingness to pay before building, segmenting customers by value, or choosing between subscription, usage-based, and freemium models. Covers price-before-product, willingness-to-pay talks, the four failures (feature shock, minivation, hidden gem, undead), leader/filler/killer packaging, and behavioral pricing. For offers and guarantees, see hundred-million-offers. For what customers value, see jobs-to-be-done.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- design-everyday-thingswondelai/skillsApply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.DesignFără avertismente★ 2,5 K↓ —Apare și în 3 alte depozite
- software-design-philosophywondelai/skillsManage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- lean-uxwondelai/skillsApply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "outcome over output", "design studio method", "assumption mapping", "lightweight research", "too much design documentation", or "get the team designing together". Also trigger when reducing design-documentation overhead, getting cross-functional teams to co-design, or running fast usability experiments. Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- traction-eoswondelai/skillsImplement the Entrepreneurial Operating System (EOS) to align vision and execution across a company. Use when the user mentions "EOS", "Entrepreneurial Operating System", "V/TO", "quarterly rocks", "Level 10 meetings", "accountability chart", "IDS process", "my company feels chaotic", "we keep having the same problems", or "get the whole team aligned". Also trigger when a growing company needs meeting structure, goal-setting frameworks, or a systematic way to solve recurring organizational issues. Covers the six EOS components: Vision, People, Data, Issues, Process, Traction. For team motivation design, see drive-motivation. For lean experimentation, see lean-startup.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- ios-hig-designwondelai/skillsDesign native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- web-typographywondelai/skillsSelect, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- drive-motivationwondelai/skillsDesign motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- improve-retentionwondelai/skillsDiagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users sign up but dont stick around", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users quit after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
- cold-start-problemwondelai/skillsStart and scale networked products using Andrew Chen's "The Cold Start Problem" framework for network effects. Use when the user mentions "network effects", "chicken and egg", "cold start", "two-sided marketplace", "atomic network", "hard side", "liquidity", "critical mass", "invite-only launch", "how do I get my first users", or "the marketplace has no buyers or sellers". Also trigger when launching a marketplace, social, or collaboration product that is worthless without other users, deciding launch sequencing and seeding tactics, or diagnosing stalled network growth at scale. Covers the five stages: cold start, tipping point, escape velocity, hitting the ceiling, and the moat. For word-of-mouth virality, see contagious. For habit-driven retention, see hooked-ux.DesignFără avertismente★ 2,5 K↓ —Apare și în 2 alte depozite
monetizing-innovation
wondelai/skills
De la autor
Design products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation". Use when the user mentions "pricing", "how much should we charge", "willingness to pay", "pricing page", "packaging", "freemium vs free trial", "are we leaving money on the table", "nobody buys at this price", "price increase", or "good-better-best". Also trigger when designing or auditing pricing and packaging, validating willingness to pay before building, segmenting customers by value, or choosing between subscription, usage-based, and freemium models. Covers price-before-product, willingness-to-pay talks, the four failures (feature shock, minivation, hidden gem, undead), leader/filler/killer packaging, and behavioral pricing. For offers and guarantees, see hundred-million-offers. For what customers value, see jobs-to-be-done.
Instalare
npx skills add wondelai/skills --skill monetizing-innovation -a claude-code
Se instalează în .claude/skills/monetizing-innovation/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Fișiere (6)
- SKILL.md
- references/case-studies.md
- references/four-failures.md
- references/monetization-models.md
- references/packaging-tiers.md
- references/wtp-conversations.md