Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
8.489 de skill-uri din 242 de depozite · actualizat acum 14 minute
653 de skill-uri
- seedance-game-ui-livestreamLearnPrompt/awesome-seedanceThe screen itself is the shot: a fake gameplay capture, livestream or desktop recording. It holds up when the overlay layer is pinned to fixed positions and its numbers and banners change in step with the action. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Gameplay capture with HUD and stream overlay; 中文触发词: 游戏实机录屏与直播叠层, 游戏录屏, 实机, 直播, HUD, UI 动效), or asks how published cases of this type were prompted. Read references/cases.md before drafting.DesignFără avertismente★ 2,2 K↓ —
- pricing-and-packagingcbrock84/headcountSets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make.DesignFără avertismente★ 2,1 K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignFără avertismente★ 2,2 K↓ —
- lead-capturecbrock84/headcountConverts anonymous traffic into known contacts — lead magnets, gated content, free tools, popups, and the forms behind them. Use this to design or improve a lead magnet, plan a free tool, add or fix popups and overlays, improve form conversion, or decide what is worth gating and what should stay open.DesignFără avertismente★ 2,1 K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignFără avertismente★ 2,2 K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignFără avertismente★ 2,2 K↓ —
- learning-and-developmentcbrock84/headcountBuilds capability — skills gaps, career frameworks, training that transfers to the job, and internal mobility. Use this to design a career ladder, close a capability gap, decide whether to build or hire a skill, structure onboarding into a role, or work out why training keeps failing to change anything.DesignFără avertismente★ 2,1 K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignFără avertismente★ 2,2 K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignFără avertismente★ 2,2 K↓ —
- compensation-and-levelingcbrock84/headcountBuilds and maintains the leveling framework and pay structure — level definitions, salary bands, benchmarking, pay equity, and how raises and promotions are decided. Use this to design or revise leveling, set or adjust salary bands, benchmark against market, handle a compensation request or counteroffer, run a review cycle, or diagnose pay compression and equity issues.DesignFără avertismente★ 2,1 K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignFără avertismente★ 2,2 K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignFără avertismente★ 2,2 K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignFără avertismente★ 2,2 K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignFără avertismente★ 2,2 K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignFără avertismente★ 2,2 K↓ —
- backup-and-recoverycbrock84/headcountProtects and restores data — backup coverage and scope, retention, immutability against ransomware, and proving restores actually work. Use this to design a backup regime, verify restores, plan retention, protect backups from ransomware, or recover from data loss.DesignFără avertismente★ 2,1 K↓ —
- onboarding-and-offboardingcbrock84/headcountDesigns the joining and leaving experience — first-day readiness, ramp to productivity, knowledge capture, and clean exits. Use this to design or fix onboarding, shorten time to productivity, structure a leaver process, capture knowledge before someone leaves, or coordinate the access and asset steps around a joiner or leaver.DesignFără avertismente★ 2,1 K↓ —
- detection-and-monitoringcbrock84/headcountBuilds the capability to notice an attack in progress — deciding what to log and retain, centralizing it somewhere tamper-resistant, writing detections that fire on attacker behavior rather than on individual events, tuning out the noise that trains people to ignore alerts, and defining what happens when something fires. Use this to design or assess monitoring coverage, work out why an incident went unnoticed, cut alert volume without losing signal, or decide what a detection capability should cost.DesignFără avertismente★ 2,1 K↓ —
- software-lifecycleinkeep/open-knowledgeHow to work in a Software Lifecycle project (the `software-lifecycle` starter pack): proposals → decisions → specs → postmortems, plus guides. Read when the project has these folders, or when asked how this project is organized. Carries the doc lifecycle, status flows, and per-folder agent behaviors so that guidance does not live inside template bodies or folder descriptions. The five workflows — frame a proposal, write a spec, record a decision, write a postmortem, review a design — each ship as their own sibling skill in this pack. Complements the platform `open-knowledge` skill; does not replace it.DesignFără avertismente★ 4,6 K↓ —
- review-a-designinkeep/open-knowledgeReviews whether a design is SOUND — solving the right problem, derived from its stated goals and constraints — and emits ranked, evidence-backed findings, not edits. Read when asked to 'review this design', 'is this design sound', 'pressure-test this proposal', 'do a design review', 'does this solve the right problem', 'poke holes in this spec', 'should we build this', or to critique a proposal / spec / ADR / architecture or product decision. Do NOT read when the user wants to AUTHOR one of these — routing a new proposal is frame-a-proposal, a spec is write-a-spec, a decision record is record-a-decision, a postmortem is write-a-postmortem. Do NOT read for code review of a diff, or to fact-check individual claims (that is a correctness pass, a different job).DesignFără avertismente★ 4,6 K↓ —
- frame-a-proposalinkeep/open-knowledgeFrame a new design proposal (RFC-shape) under proposals/ — problem before solution, named beneficiary and observable change, real alternatives, honest drawbacks, and a live open-questions backlog. Read when asked to frame a proposal, write an RFC, propose a design, pitch a change, draft a PRD-style design doc, or open a design proposal for review. Do NOT read to record a decision after it is accepted (use record-a-decision), to write an implementation spec (use write-a-spec), to write a postmortem (use write-a-postmortem), or to review or critique an existing design (use review-a-design).DesignFără avertismente★ 4,6 K↓ —
- record-a-decisioninkeep/open-knowledgeRecords an architecture decision as a Nygard/MADR-shaped ADR under decisions/ — capturing the context that forced the choice, the options weighed, the decision itself, and its consequences in both directions, plus the supersedes chain that keeps a decision log honest. Read when asked to record an architecture decision, write an ADR, log the decision we made, document why we chose X over Y, capture this decision for the record, or supersede an old decision with a new one. Do NOT read to frame a proposal or explore an idea not yet decided (frame-a-proposal), to write a spec or implementation plan (write-a-spec), to write an incident postmortem (write-a-postmortem), or to judge whether a design is sound (review-a-design). This skill records a decision already made; it does not make one.DesignFără avertismente★ 4,6 K↓ —
- visual-reference-generationcbrock84/headcountProduces design reference imagery before implementation — screen concepts, layout directions, and flows for web or mobile that make a verbal brief concrete enough to argue with. Use this when a brief needs visualizing before anyone builds, when comparing layout directions, when handing a developer a target, or when stakeholders are describing different things with the same words.DesignFără avertismente★ 2,1 K↓ —
- voice-of-customercbrock84/headcountBuilds the loop from what customers say to what gets changed — collecting feedback, distinguishing signal from noise, routing it to owners, and closing the loop back to the customer. Use this to set up a feedback program, design or interpret CSAT/NPS, decide what customer feedback deserves action, get product to act on recurring issues, or diagnose why feedback is collected but nothing changes.DesignFără avertismente★ 2,1 K↓ —