design-system
De la autor
Build-time design-system rules that keep an Apple app cheap to restyle — role-named tokens, text styles that carry case and tracking, shared components with a ContentStateView, small views, identifier-based UI tests, and SwiftLint enforcement with a shrinking baseline. iOS, iPadOS, macOS, watchOS. Use when starting an app's UI, setting up tokens, adopting a designer's Figma/Sketch system, or preparing for or doing a redesign.
Instalare
npx skills add rshankras/claude-code-apple-skills --skill design-system -a claude-code
Se instalează în .claude/skills/design-system/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- design-kitdaveebbelaar/bamaCustom design system for a macOS SwiftUI app with its own parts, not Apple's, covering three token layers, type, an icon set, every part in every state, custom window chrome, a parts gallery, and checks. Use when the user wants the app to have its own look and feel, a brand, or custom buttons, rows, and sidebars, when design-from-app has measured a reference app, or when the user asks for a design system or component library.Design★ 1.6K
- design-systemsMindrally/skillsComprehensive design system guidelines for building consistent, accessible, and scalable component libraries. Use when creating design tokens, building component libraries, implementing design systems, setting up theming architecture, or establishing UI governance processes.Design★ 297
- designrshankras/claude-code-apple-skillsDesign skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, typography, and design-system rules that keep apps cheap to restyle. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.Design★ 863
- apple-designhashgraph-online/awesome-codex-pluginsUse when the user asks for SwiftUI, UIKit, AppKit, iOS, iPadOS, macOS, watchOS, visionOS, Liquid Glass, HIG, SF Symbols, App Store deliverables, Apple settings/forms, branded Apple apps, React Native iOS, Flutter Cupertino, or Electron/Tauri macOS shells. Builds Apple-platform apps across system-like SwiftUI, branded SwiftUI, React Native, Flutter Cupertino, and desktop web shells while preserving UX decisions, native idiom, desktop archetype, originality seed, state coverage, Dynamic Type, accessibility, and HIG/Liquid Glass rules. ALWAYS ask which track first. SKIP when the target is only Android, Windows, or web-in-browser.Design★ 1.5K
- mac-designdaveebbelaar/bamaDesign rules that make a SwiftUI app look and feel like a native Mac app on macOS 26 and later, from Apple's eight design principles to Liquid Glass, layout, toolbars, menus, search, keyboard, type, color, and dark mode. Use when building or reviewing any window, sidebar, toolbar, menu, panel, or settings screen, or when the user asks for a more native, Apple-like, or better designed app.Design★ 1.6K
- build-design-systemarla6ka/design.howUse when someone wants a design system built from the UI an app already ships, or one phase of it, such as "extract tokens from the app", "add states to our Button", "replace the hardcoded colors with tokens" or "start a design system". Moving screens onto an existing system's components is migrate-design-system. A vague whole-app ask goes to design-system-boss.Design★ 244
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