game-analytics-setup
De la autor
Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.
Instalare
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-analytics-setup -a claude-code
Se instalează în .claude/skills/game-analytics-setup/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 74
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- game-playtestAlterLab-IEU/AlterLab_GameForgeInvoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.Testare★ 50
- analytics-strategyrampstackco/claude-skillsDesign measurement frameworks including event taxonomy, KPI hierarchy, dashboard architecture, attribution models, and analytics implementation strategy. Use this skill whenever the user wants to plan analytics, design dashboards, build event taxonomies, define KPIs, set up tracking, or audit existing measurement. Triggers on analytics strategy, measurement plan, event taxonomy, tracking plan, KPI framework, dashboard design, north star metric, attribution model, conversion tracking, GA4 setup, Mixpanel setup, analytics audit. Also triggers when the user has data but no clear way to use it, or wants to make decisions but doesn't know what to track.Date★ 1K
- game-balance-checkAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing", "Monte Carlo", "fairness check". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.Design★ 50
- game-sprint-planAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.Planificare★ 50
- game-economy-designerAlterLab-IEU/AlterLab_GameForgeInvoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: "economy", "currency", "monetization", "F2P", "premium", "loot box", "battle pass", "sink/source", "inflation", "resource flow". Do NOT invoke for core gameplay mechanics (use game-designer) or legal advice on gambling laws (consult legal counsel). Part of the AlterLab GameForge collection.Design★ 50
- game-designerAlterLab-IEU/AlterLab_GameForgeInvoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection.Design★ 50
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