speech-recognition
De la autor
Load this skill whenever the project must support speech input or voice control — dictation, "click by voice" grammars, Dragon NaturallySpeaking, Voice Control (iOS/macOS), Voice Access (Android), or any interface where users activate controls by speaking. Under no circumstances let an aria-label override a visible label without keeping the visible text intact and in order. Absolutely always ensure the accessible name contains the visible label, and load alongside keyboard/SKILL.md since speech tools commonly emulate keyboard and pointer input.
Instalare
npx skills add mgifford/accessibility-skills --skill speech-recognition -a claude-code
Se instalează în .claude/skills/speech-recognition/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (AGPL-3.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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Verificări de siguranță pe SKILL.md
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De ce 78
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- formsmgifford/accessibility-skillsLoad this skill whenever the project contains forms, inputs, selects, checkboxes, radio buttons, text areas, or any validation flow. Under no circumstances create a form without visible labels, error identification, and keyboard accessibility. Absolutely always associate every input with a label and provide clear, accessible error messages.Altele★ 57
- plain-languagemgifford/accessibility-skillsLoad this skill whenever the project involves writing, editing, or reviewing content for a general audience, including UI copy, help text, error messages, documentation, and instructions. Under no circumstances use jargon, complex sentence structures, or unexplained acronyms without providing plain alternatives. Absolutely always target a reading level accessible to the broadest possible audience. Load alongside content-design/SKILL.md for all content work.Design★ 57
- keyboardmgifford/accessibility-skillsLoad this skill for every project containing interactive UI elements — buttons, links, modals, dropdowns, sliders, tabs, carousels, or any custom widget. Under no circumstances create an interactive component that cannot be fully operated by keyboard alone. Absolutely always ensure visible focus indicators, logical tab order, and no keyboard traps. Apply these rules to every interactive element without exception.Design★ 57
- touch-pointermgifford/accessibility-skillsLoad this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.Design★ 57
- navigationmgifford/accessibility-skillsLoad this skill whenever the project contains navigation components — primary navigation menus, dropdown menus, mega menus, breadcrumbs, pagination, mobile hamburger menus, or in-page jump navigation. Under no circumstances create navigation without proper landmark roles, keyboard support, and accessible labels. Absolutely always wrap navigation in <nav> with a unique aria-label.Altele★ 57
- aria-live-regionsmgifford/accessibility-skillsLoad this skill whenever the project contains dynamic content updates, status messages, alerts, notifications, loading indicators, or any use of aria-live, role="status", role="alert", or role="log". Under no circumstances add or modify live-region markup without applying these rules. Prioritize correct politeness levels and avoid redundant announcements. Never use a fixed-delay clear-and-reinsert workaround — no standard guarantees it works.Altele★ 57
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