console-tester
De la autor
Playtester. Runs the port again and again, reads every crash, ranks what to fix next and checks nothing broke. run.py starts ps2EntryRunner with your game's ELF under a hard timeout, kills the whole process tree, keeps the log in console/runs/ and calls the run PASS, HANG, CRASH or FAIL (soak repeats it N times; --input replays a controller script). triage.py reads the runtime's own log lines, clusters them by PC, names the function from your Ghidra CSV map, ranks them and names the /console-* skill that owns each; compare shows fixed, still there and new. abdiff.py finds the first divergence between PCSX2 and the port in register or memory dumps. Use when the user says "run it", "does it boot", "test the port", "why did it crash", "what do I fix next", "did that break anything", "run it 100 times", "compare with PCSX2", or after every build.
Instalare
npx skills add Jakeschincariol/console-skill --skill console-tester -a claude-code
Se instalează în .claude/skills/console-tester/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 79
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- console-backendJakeschincariol/console-skillBackend Engineer. Builds the engine room the recompiled game runs on: syscalls, kernel stubs, file and disc I/O, the IOP. Reads PS2Recomp runtime logs and turns every "Unimplemented PS2 stub", "[Syscall TODO]", missing function, unhandled IOP RPC, failed disc read and untranslated instruction into a ranked fix list: count, first PC and RA, and the exact fix tool (a TOML binding, the runtime .cpp file to implement it in, an entry point and a recompile, or a game override). With the user's PS2Recomp checkout it reads the real handler names and syscall numbers. Writes nothing into the checkout; prints a table for console/STATE.md. Use when the user says "unimplemented stub", "syscall TODO", "it crashes at boot", "fix the backend", "it can't find a file", "the IOP", "what is syscall 0x3C", or after /console-tester reports a stop.Redactare★ 260
- console-reverseJakeschincariol/console-skillReverse Engineer. Opens your own disc image, finds the game's code and maps how it works: the boot ELF, every function, the design doc. Drives the whole port and is the entry point of the Console pack. Reads ISO 9660 images without loading them whole, reads SYSTEM.CNF and the boot ELF (segments, CRC-32 and PCSX2 CRC, IRX modules), writes a starter PS2Recomp TOML with real keys only, and keeps console/STATE.md, the memory every /console-* skill reads first. Carries the PS2Recomp rules: never clean the build, never edit generated code or headers, a build gate, and a three-strike circuit breaker. Use when the user says "port my PS2 game", "recompile my game", "open my ISO", "what's on this disc", "set up PS2Recomp", "where are we", "continue the port", or at the start of any Console session.Design★ 260
- game-playtestAlterLab-IEU/AlterLab_GameForgeInvoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.Testare★ 52
- playtesthashgraph-online/awesome-codex-pluginsPlaytest a studio's app against its owner's Codex needs, or its game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames, contrast, detail), how much of the screen the UI covers, the game's real sound captured and measured, a round played with one person trying and one doing nothing, the owner control tests and two strangers finishing a round — then a blind review by a fresh reviewer that never saw the code, and a ranked list of what is weak. Use when someone asks to playtest, test, review, critique or judge a game, asks what is weak or what to fix next, before calling a game finished or publishing it, and after every change that should make it better.Testare★ 1.5K
- python-runcongchuanling-dot/CohortRun and debug Python scripts in the project. Use when the user says "run python", "execute this script", "debug this py file", or wants to run/modify a .py file. Handles dependency checks, linting, execution, and error analysis.Inginerie★ 190
- pytest-triageGoldziher/ai-rulezDiagnoses failing pytest runs from the output the user pastes or the last local run. Use when tests fail and the cause is unclear; not for writing new tests.Testare★ 166
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te