game-dev-budget-estimator
De la autor
Help a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work model, and geography. Use when someone asks how much a game might cost, what budget range they should expect, whether their current team meaningfully reduces cost, what missing roles would add to budget, or how to estimate cost for a prototype, vertical slice, release, or live F2P project. Ask for missing information when concept, team, scope, or cost assumptions are unclear, then provide a rough budget range, main cost drivers, hidden cost buckets, and ways to reduce spend.
Instalare
npx skills add Stanestane/game-design-skills-bundle --skill game-dev-budget-estimator -a claude-code
Se instalează în .claude/skills/game-dev-budget-estimator/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (Personalizată sau neclară) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 75
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- game-dev-time-estimatorStanestane/game-design-skills-bundleHelp a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill coverage, work model, and production constraints. Use when someone asks how long a game might take, whether their current team can hit a target date, what timeline range they should expect for a prototype, vertical slice, release, or live F2P project, or how missing roles and part-time availability change development time. Ask for missing information when concept, team, scope, or staffing assumptions are unclear, then provide a rough timeline range, main schedule drivers, hidden time sinks, and ways to shorten the path.Altele★ 88
- game-dev-team-gapStanestane/game-design-skills-bundleHelp a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskiest team gaps are, or what the minimum viable team would be if no team is described yet. Ask about the game concept, target platform, intended milestone or scope, team composition, and actual skillset, then identify likely gaps, role overlaps, risky weak spots, and the smallest workable team shape.Altele★ 88
- software-cost-estimatorBlackBeltTechnology/pi-agent-dashboardEstimate developer cost and effort for a set of use cases, functional and non-functional requirements on a given technology stack. Produces an architecture plan, a role-resolved man-hour estimate with P50/P85/P95 ranges, a side-by-side comparison of four delivery modes (human only, human + AI, AI-steered human-supervised, agentic HITL), and a business case with NPV/ROI/payback/TCO and a must-should-could scope ladder. Use when the user asks "how much would this cost to build", "estimate this project", "how many man-days", "make an offer/quote", "what would it cost with AI vs without", "build a business case for this feature", or wants to size a backlog, an RFP response, or a change request.Planificare★ 337
- game-dev-first-stepsStanestane/game-design-skills-bundleHelp a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build first, how to approach development order, how to scope a concept for a solo dev, duo, or small team, or how to turn a rough game idea into a sensible first prototype or pitchable vertical slice. Ask a few core questions about the concept, team size, skill mix, platform, scope, release intent, and constraints, then recommend a simple development strategy with build order, risks, what to postpone, and concrete next steps.Planificare★ 88
- estimatetranhieutt/software_development_departmentProduces time and complexity estimates for features, tasks, or sprints using story points, t-shirt sizing, or day estimates. Use when the user asks for an estimate, wants to size a feature, or mentions estimation or planning poker.Planificare★ 74
- game-design-unknown-unknowns-prototypingStanestane/game-design-skills-bundleDetect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.Design★ 88
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te