motion-design-rules
De la autor
Motion design framework for programmatic video. Defines anti-slideshow architecture, depth, one easing personality, choreography, the squint test, transitions, timing to music and voice, and checks a script can run. Stated so it holds in any look; a motion-styles card overrides it where they conflict. Reference this skill from any guided video skill.
Instalare
npx skills add BintzGavin/helios --skill motion-design-rules -a claude-code
Se instalează în .claude/skills/motion-design-rules/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- motion-designnexu-io/open-designApply motion craft to an active task: refine a brief, beat map, visual continuity, typography, pacing, and timeline implementation. Use when planning or improving motion graphics; the host task owns artifact creation, output format, and export.Design★ 103.7K
- motion-principlesAThevon/genjutsuMotion design foundation - timing, easing, enter/exit patterns, accessibility, performance.Design★ 664
- motion-and-storytellingdembrandt/dembrandt-skillsDisney's animation principles and cinematic technique applied to UI motion. Use when designing transitions, scroll animations or onboarding motion.Design★ 159
- motion-graphicsheygen-com/hyperframesUse when creating a short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.OficialDesign★ 71.1K
- motion-stylesBintzGavin/heliosOpt-in library of established visual styles for code-drawn Helios videos: style cards (colour rules, type, motion grammar, a checkable signature list, the core rendering trick) with tested renderAt(t) demo pages, plus finishing passes and time tricks. Load it only when the user names a specific established style or medium they want reproduced (a print process, a retro screen look, a design movement), or asks to see Helios's style options. Do not load it to choose a look for a video request that names no style: design an original look instead, and at most offer this library.Design★ 123
- animated-video-philosophyBintzGavin/heliosStory-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.Media★ 123
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