npc-showcase-clips
De la autor
Record short clips of NPC conversations that look like real gameplay, ready to post. Covers scripted exchanges at chosen places and times, the gameplay camera held still behind the player, both lines rendered before the clip rolls so it plays back to back, the game's own HUD and subtitles with nothing of the mod on screen, timeline markers for cutting, screen and audio sync, 5-10 s cuts in 16:9 (and 9:16), pinning lines to re-voice an approved take, and re-taking clips that run long. Use when the user wants demo videos, clips or a montage of talking NPCs.
Instalare
npx skills add christos-antono/NPCTalk --skill npc-showcase-clips -a claude-code
Se instalează în .claude/skills/npc-showcase-clips/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 84
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- make-npcs-talkchristos-antono/NPCTalkMake NPCs in a game talk back. The player speaks or types, the NPC answers in character, in a cloned voice, about 1-2 seconds later, and can act on what was said. Covers the whole loop and the order to build it in (who is being talked to, what the scene is, speech-to-text, an LLM in character, Fish Audio voices on a GPU, streamed playback from the NPC, subtitles, mouth movement, actions), the four hooks a game has to provide, latency budgets, costs, testing in the real game, and the rules (single-player, voices you have the rights to, nothing of the game shipped). Use when the user wants NPCs, characters, villagers, companions or enemies in any game to hold conversations, react to the player's voice, or be voiced by Fish Audio (S2 Pro or Drama 3) and an LLM.Testare★ 208
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- npc-dialoguechristos-antono/NPCTalkWrite what NPCs say with an LLM so they sound like themselves and like the game. Covers persona files, a fresh random sample of the character's own lines in every prompt, scene facts (place, time, weather, what the player holds or drives, danger), per-NPC conversation history, short spoken output with one delivery tag for the voice model, doing what the player tells them, fast models with reasoning off, and cleaning the output (refusals, name prefixes, length, slur rules). Use when NPC replies sound generic, robotic, too long, preachy or out of character, refuse, break the game's tone, or come back too slowly, or when adding a new character's persona.Redactare★ 208
- video-clippergooseworks-ai/goose-skillsRepurposes long-form video (podcasts, interviews, talks) into short-form vertical clips for Instagram Reels, TikTok, and YouTube Shorts. Handles transcription, moment selection, clip extraction, speaker-tracked reframing (16:9 to 9:16), and animated captions.Media★ 1.3K
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- writing-video-scriptsSupercmoHQ/superCMO-skillsWrites what is said in a video — the words a person speaks on camera, or a voiceover heard over the picture. Fits the writing to the time available, so lines are never rushed to fit or padded to fill. A video longer than a single clip gets its script split into one piece per clip, each sized to that clip's seconds. Outputs the words as text only — nothing is recorded or voiced here. Use when the user wants a script, dialogue, or a voiceover written for a video.Media★ 213
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