npc-actions
De la autor
Make NPCs physically react to a conversation and follow spoken orders. Pick an action (punch, slap, hug, kneel and beg, flee, flip off, square up, nothing...) from what the player said and what the NPC replied, with TypeSafe's Jev returning a typed choice and a probability in ~0.1 s, per-action thresholds, a repeat cooldown, orders ("get on your knees") that override mood and make the LLM rewrite the line, and mapping action names onto the game's animations with checks at load. Use when NPCs should act out what they say, obey commands, or when actions picked by an LLM are too random, too timid or too frequent.
Instalare
npx skills add christos-antono/NPCTalk --skill npc-actions -a claude-code
Se instalează în .claude/skills/npc-actions/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 84
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
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- npc-dialoguechristos-antono/NPCTalkWrite what NPCs say with an LLM so they sound like themselves and like the game. Covers persona files, a fresh random sample of the character's own lines in every prompt, scene facts (place, time, weather, what the player holds or drives, danger), per-NPC conversation history, short spoken output with one delivery tag for the voice model, doing what the player tells them, fast models with reasoning off, and cleaning the output (refusals, name prefixes, length, slur rules). Use when NPC replies sound generic, robotic, too long, preachy or out of character, refuse, break the game's tone, or come back too slowly, or when adding a new character's persona.Redactare★ 208
- os-step-by-stepkharmanskyi/open-stepsALWAYS invoke this skill when you need the user to act - run a command, paste a secret, click, approve - and whenever they ask how to do something or say they do not know what to do: "step by step", "walk me through it", "what do I do", "what should I do", "I don't understand what to do", "explain what I need to do", in any language. Picking which task comes next is os-whats-next; this skill is for doing the thing in front of you. First earn the ask: try it yourself, find another route, shrink it to the part only they can do. Then one action per step, commands labelled by what they touch, no jargon. Commands are single lines that prompt for any value - typing hidden for secrets - and confirm in plain words. Afterwards verify their step.Productivitate★ 1.2K
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- scenario-roblox-gameplayscenario-labs/skillsUse when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through walls', knockback and stun, LinearVelocity, VectorForce or AlignPosition movers, replacing BodyVelocity, cars and vehicles with suspension, 'car flips', VehicleSeat, network ownership of NPCs and vehicles, round loops, BindToSimulation logic.Altele★ 1.1K
- next-moveEncod3d-Sec/TORCHRanked next offensive moves from engagement state. Reads state/loot/Killchain, runs the deterministic analyzer, elaborates the top move. Use when asked "what next", "where to focus", "prioritize", or at the start of an engagement session.Altele★ 335
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