gamedev-shipping
De la autor
Use when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android AAB/keystore, iOS provisioning, store submission (Steam, Play, App Store, itch.io), headless build CI. NOT gameplay code inside the artifact (that is `godot`, `unity`, `unreal`), NOT hosting a web app or container (that is `deployment`).
Instalare
npx skills add ericrisco/rsc-harness --skill gamedev-shipping -a claude-code
Se instalează în .claude/skills/gamedev-shipping/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 85
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
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- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.Altele★ 3.8K
- gamedev-multiplayerericrisco/rsc-harnessUse when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag compensation, plus Godot 4 / Unity NGO / Unreal wiring. NOT single-player gameplay (that is `godot`, `unity`, `unreal`), NOT matchmaking or server hosting (that is `deployment`).DevOps★ 255
- standalonehashgraph-online/awesome-codex-pluginsMake a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and Google Play accept for upload; each store's review, fees and rules are its own). It is the same web build of the game in a thin shell (Electron on computers, Capacitor on phones) that still finds its rooms on the studio's own deployed site and plays offline with its bots when it cannot. Use when someone asks for a Steam build, a desktop app, a download, an installer, an iPhone, iPad or Android app, a store release, or "a standalone version" of a game.DevOps★ 1.4K
- social-exportrshankras/claude-code-apple-skillsGenerates infrastructure for exporting app content to social platforms (Instagram Stories, TikTok, Twitter/X) with platform-specific formatting, aspect ratios, and metadata. Use when user wants social media export, share to stories, or platform-specific sharing pipelines.DevOps★ 827
- shipping-and-launchaddyosmani/agent-skillsPrepares production launches. Use when preparing to deploy to production, or when asking what needs to be in place before shipping. Use when you need a pre-launch checklist, when setting up monitoring, when planning a staged rollout, or when you need a rollback strategy.DevOps★ 110.1K
Note și recenzii
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