unhappy
De la autor
State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says "handle the error state" / "add loading states" / "what happens when data is missing". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.
Instalare
npx skills add educlopez/ui-craft --skill unhappy -a claude-code
Se instalează în .claude/skills/unhappy/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Conține text ascuns (caractere invizibile, comentarii lungi sau blocuri codificate)Mediu
De ce 78
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- ui-statessickn33/agentic-awesome-skillsDesign and build the UI states agents forget: first use, empty, loading, error, offline, no results, long content, permission denied and success.Design★ 48.5K
- test-error-statesreticlehq/reticleForce the states a happy-path run never reaches (a failing API, an empty list, a slow request, a timeout, an expired session, a toast that auto-dismisses) and check the UI actually handles them. Use when error handling was written but never run, when a loading or empty state needs verifying, when a bug only happens on a slow connection, or when a timer, poll, debounce or retry needs testing without sleeping.Testare★ 1.3K
- shapeeduclopez/ui-craftWireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.Design★ 399
- ui-states-and-feedbackzakariaf/Flutter-SkillsEnforces the non-happy paths every screen owes the user — loading/empty/error/content resolved in ONE switch over an AsyncValue or sealed view state, never an isLoading+error+data bool triple; a delayed skeleton shaped like the result instead of a spinner that flashes; a refresh that keeps stale content on screen; "nothing yet" distinguished from "nothing matches this filter", each with its own action; error text from a typed Failure code (never e.toString()) plus a retry that invalidates the provider; the surface ladder inline, snackbar, banner, dialog, with a modal earned only by a decision that must resolve now; soft-delete + Undo over a confirmation; showDialog's null dismissal handled as its own outcome; ScaffoldMessenger captured before an await; and announcements for eye-only changes. Use when writing loading, empty, error, or offline UI, calling AsyncValue.when, showDialog, showModalBottomSheet, showSnackBar or showMaterialBanner, or adding a confirmation, Undo, or retry.Design★ 62
- blindspot-passNeeeophytee/finding-unknowns-skillsSurface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."Design★ 355
- delighteduclopez/ui-craftDelight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says "make it feel special" / "add some personality". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.Design★ 399
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te