animate
De la autor
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.
Instalare
npx skills add educlopez/ui-craft --skill animate -a claude-code
Se instalează în .claude/skills/animate/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
- Conține text ascuns (caractere invizibile, comentarii lungi sau blocuri codificate)Mediu
De ce 78
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- motion-designnexu-io/open-designApply motion craft to an active task: refine a brief, beat map, visual continuity, typography, pacing, and timeline implementation. Use when planning or improving motion graphics; the host task owns artifact creation, output format, and export.Design★ 104.1K
- ui-animationnexu-io/open-designImplement, review, and measure UI motion. Reconstruct easing, springs and gestures from a recording using bundled frame extraction, tracking and curve-fitting tools when available.Design★ 104.1K
- ios-animation-designexistential-birds/beagleDesign and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.Design★ 84
- adapteduclopez/ui-craftResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.Design★ 399
- motion-graphicscoco-research/cocoUse when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.Design★ 791
- flowsimota/agent-skillsImplementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.Design★ 95
Note și recenzii
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