solid-principles
De la autor
SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length, use clean-code instead.
Instalare
npx skills add decebals/claude-code-java --skill solid-principles -a claude-code
Se instalează în .claude/skills/solid-principles/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- clean-codewondelai/skillsWrite readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.Inginerie★ 2.5K
- robotics-software-principlesarpitg1304/robotics-agent-skillsFoundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries. Trigger whenever the user mentions SOLID principles for robots, modular robotics software, clean architecture for robots, dependency injection in robotics, interface design for hardware, real-time design constraints, error handling strategies for robots, configuration management, separation of concerns in perception-planning- control, composability of robot behaviors, or any discussion of software craftsmanship in a robotics context. Also trigger for code reviews of robotics code, refactoring robot software, or designing APIs for robotics libraries.Design★ 384
- code-quality-principlesathola/claude-night-marketApplies KISS, YAGNI, and SOLID principles for clean code with reduced complexity. Use when refactoring or reviewing code for over-engineering.Inginerie★ 343
- 121-java-object-oriented-designjabrena/plinthUse when reviewing, improving, or refactoring Java object-oriented design, including applying SOLID, DRY, or YAGNI; improving classes and interfaces; correcting encapsulation, inheritance, or polymorphism; resolving God Class, Feature Envy, or Data Clumps; and improving object creation, methods, or exception contracts. Triggers include review Java OOD, refactor Java OOD, improve Java OOD, fix OOP misuse, and identify Java code smells. Part of Plinth ToolkitDesign★ 455
- clean-architecturewondelai/skillsStructure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.Planificare★ 2.5K
- software-design-philosophywondelai/skillsManage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.Design★ 2.5K
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