liquid-glass
De la autor
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
Instalare
npx skills add rshankras/claude-code-apple-skills --skill liquid-glass -a claude-code
Se instalează în .claude/skills/liquid-glass/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 83
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- swiftui-liquid-glasscoco-research/cocoImplement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.Design★ 961
- axiom-liquid-glasscoco-research/cocoUse when implementing, reviewing, or debugging Apple Liquid Glass: iOS 26+ adoption, Regular vs Clear variants, tinting, scroll edge effects, or an iOS-native redesign review.Inginerie★ 961
- apple-designhashgraph-online/awesome-codex-pluginsUse when the user asks for SwiftUI, UIKit, AppKit, iOS, iPadOS, macOS, watchOS, visionOS, Liquid Glass, HIG, SF Symbols, App Store deliverables, Apple settings/forms, branded Apple apps, React Native iOS, Flutter Cupertino, or Electron/Tauri macOS shells. Builds Apple-platform apps across system-like SwiftUI, branded SwiftUI, React Native, Flutter Cupertino, and desktop web shells while preserving UX decisions, native idiom, desktop archetype, originality seed, state coverage, Dynamic Type, accessibility, and HIG/Liquid Glass rules. ALWAYS ask which track first. SKIP when the target is only Android, Windows, or web-in-browser.Design★ 1.4K
- swiftui-graphicsAThevon/genjutsuAdvanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.Altele★ 650
- macos-golden-gate-designgithub/awesome-copilotDesign, implement, review, or refactor native macOS 27 Golden Gate interfaces in SwiftUI or AppKit. Use when a Mac app must match Apple's current macOS 27 UI kit and restrained Liquid Glass language: integrated windows, full-height sidebars, native toolbars, flat lists, tables, and forms, clear pane boundaries, accessible materials, and removal of unnecessary nested cards, framed panels, or glassmorphism. Also use for Figma macOS 27 design-to-code work and audits of interfaces that feel too boxed.Design★ 40.3K
- designrshankras/claude-code-apple-skillsDesign skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.Design★ 823
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