compose-screens-footguns
De la autor
Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.
Instalare
npx skills add maxrave-dev/kotlin-footguns --skill compose-screens-footguns -a claude-code
Se instalează în .claude/skills/compose-screens-footguns/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Fără descărcare: licența acestui skill (GPL-3.0) nu ne permite să-i redistribuim fișierele. Comenzile de instalare le iau direct de pe GitHub.
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Verificări de siguranță pe SKILL.md
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De ce 86
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- compose-visuals-footgunsmaxrave-dev/kotlin-footgunsCompose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes or misleads.Media★ 1.5K
- state-and-background-footgunsmaxrave-dev/kotlin-footgunsReactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.Altele★ 1.5K
- media-playback-footgunsmaxrave-dev/kotlin-footgunsMedia player traps on Media3/ExoPlayer and desktop engines: crossfade, audio focus, fades, loudness, DSP, queues and shuffle, position restore, service lifecycle, group listening. Use when playback state, queue or audio levels go wrong.Media★ 1.5K
- footgun-scanmaxrave-dev/kotlin-footgunsScan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.Altele★ 1.5K
- engineering-method-footgunsmaxrave-dev/kotlin-footgunsDebugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.Inginerie★ 1.5K
- animatenexu-io/open-designImplement purposeful interface animations: easing, springs, interruption, exits, and reduced motion. Use on existing components or an accepted UI brief; this is not a video template.Design★ 103.2K
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