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Zing-0.5 advances generative AI by enabling real-time, interactive exploration of user-modified worlds through unified text and keyboard control. The model achieves this via distribution-matching distillation and streaming inference, allowing dynamic event manipulation without regenerating entire sequences. This work represents a significant step toward playable, responsive synthetic environments driven by autoregressive world models.
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Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.17909v1 Announce Type: cross Abstract: We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.

Abstract:We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.

19 pages, 8 figures. Authors listed alphabetically by surname. Project: this https URL ; Code: this https URL ; Models: this https URL ; Serving: this https URL

Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2609.17909 [cs.CV]

(or arXiv:2609.17909v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.17909 arXiv-issued DOI via DataCite (pending registration)

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