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This paper is squarely about multi-agent reinforcement learning, so it passes the topic gate. It tackles zero-shot coordination when partners share the same sparse objective but shape rewards differently, a more realistic setting than the identical-reward assumption in prior work. The reported 62.2%-119.2% gains are measured only in Overcooked, a simple cooperative benchmark, so readers should treat them as evidence for the approach's direction rather than a general claim about real-world coordination.
Surse care acoperăarXiv, Quantum Zeitgeist, GitHub Blog

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2604.25076v2 Announce Type: replace Abstract: Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.

Abstract:Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.

Machine Learning (cs.LG)

arXiv:2604.25076 [cs.LG]

(or arXiv:2604.25076v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2604.25076 Focus to learn more arXiv-issued DOI via DataCite

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