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Z-FLoc addresses the domain gap in visual localization by leveraging appearance-invariant geometric primitives like lines and circles instead of relying on data-driven learning. This zero-shot approach eliminates the need for environment-specific retraining, offering a robust solution that generalizes to unseen settings with fixed hyperparameters. The method's reliance on minimal solvers for matching BEV projections to floorplans provides a practical alternative to heavy computational models for indoor navigation tasks.
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Z-FLoc: Zero-Shot Floorplan Localization via Geometric Primitives

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.04788v1 Announce Type: cross Abstract: Visual localization -- estimating a camera pose within a pre-existing map -- is a fundamental problem in computer vision. Floorplans are an attractive map representation: they are readily available for most buildings, compact, and inherently invariant to visual appearance changes. However, bridging the severe domain gap between camera observations and floorplan geometry remains challenging. Existing methods address this gap through data-driven learning, yet they require large-scale training data and environment-specific retraining, limiting their practical deployment. We propose a zero-shot floorplan localization method that generalizes to novel environments without any retraining. Our key insight is that dominant geometric primitives -- lines and circles -- are ubiquitous in human-made environments and provide appearance-invariant structural constraints. We extract these primitives from a bird's-eye-view (BEV) projection of monocular 3D reconstructions and match them to the floorplan via dedicated minimal solvers within a robust estimation framework. Experiments on both simulated and real-world datasets show that our approach outperforms state-of-the-art learning-based methods on unseen environments, while using a single fixed set of hyperparameters across all experiments. The source code will be made publicly available.

Abstract:Visual localization -- estimating a camera pose within a pre-existing map -- is a fundamental problem in computer vision. Floorplans are an attractive map representation: they are readily available for most buildings, compact, and inherently invariant to visual appearance changes. However, bridging the severe domain gap between camera observations and floorplan geometry remains challenging. Existing methods address this gap through data-driven learning, yet they require large-scale training data and environment-specific retraining, limiting their practical deployment. We propose a zero-shot floorplan localization method that generalizes to novel environments without any retraining. Our key insight is that dominant geometric primitives -- lines and circles -- are ubiquitous in human-made environments and provide appearance-invariant structural constraints. We extract these primitives from a bird's-eye-view (BEV) projection of monocular 3D reconstructions and match them to the floorplan via dedicated minimal solvers within a robust estimation framework. Experiments on both simulated and real-world datasets show that our approach outperforms state-of-the-art learning-based methods on unseen environments, while using a single fixed set of hyperparameters across all experiments. The source code will be made publicly available.

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2606.04788 [cs.CV]

(or arXiv:2606.04788v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2606.04788 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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