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WorldSonus advances multimodal world models by introducing a real-time framework for spatial audio synthesis that keeps pace with interactive video streams. The system addresses critical gaps in current visual generation by enabling dynamic sound manipulation and geometrically aligned stereo output through streaming causal diffusion architectures. This work represents a significant step toward fully immersive, silent-free synthetic environments where auditory cues are generated on-the-fly alongside visuals.
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WorldSonus: Bringing Sound to Worlds

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arXiv:2610.08760v1 Announce Type: cross Abstract: Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/

Abstract:Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: this https URL

25 pages, 4 figures, 16 tables. Project page: this https URL

Sound (cs.SD); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Audio and Speech Processing (eess.AS)

arXiv:2610.08760 [cs.SD]

(or arXiv:2610.08760v1 [cs.SD] for this version)

https://doi.org/10.48550/arXiv.2610.08760 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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