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This research introduces WNM-3D, a generative model that integrates 3D geometric context into vision-language-action policies to improve closed-loop navigation performance. By conditioning future view and action generation on geometry-aware representations derived from monocular history, the system addresses limitations in existing world-action models that lack explicit motion-evolution modeling. The approach demonstrates superior success rates and path efficiency over strong VLM-based baselines using advanced training techniques like DAgger and Counterfactual DanceGRPO.
WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN
arXiv:2608.07267v2 Announce Type: replace-cross Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.
Abstract:Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.
Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
arXiv:2608.07267 [cs.AI]
(or arXiv:2608.07267v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.07267 Focus to learn more arXiv-issued DOI via DataCite
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