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This research demonstrates how integrating spatial opponent modeling into deep reinforcement learning agents can prevent training collapse in partially observable environments, offering a robust mechanism for zero-shot transfer to unseen adversaries. The study identifies specific boundary conditions—such as visibility levels and resource density—that dictate whether the model's value stems from stabilizing credit assignment during training or from real-time inference of opponent intent.
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When Does Opponent Modeling Pay Off? Spatial Inference Stabilises Reinforcement Learning under Partial Observability

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arXiv:2610.18229v1 Announce Type: cross Abstract: Deep reinforcement learning agents in partially observable competitive games must act on beliefs about an unseen opponent's intent. We study a spatial opponent model: a transformer trained with hindsight-relabelled opponent goals that outputs a subgoal heatmap from the opponent's observed trajectory, fused early into a dueling double DQN. In symmetric constant-sum foraging games with partial observability, the module stabilises training. Plain TD(0) DQN suffers degenerate seeds in three of four one-step configurations, whereas the opponent-model agent never collapses and, wherever training succeeds, recovers the majority of the symmetric game value. Transfers zero-shot to a foraging opponent unseen by the learner, with a positive goal advantage over the baseline, and loses this edge exactly where an information argument predicts: against a full-information tracking adversary whose intent is the learner itself, and on resource-dense maps where both agents saturate. A blindfold ablation, zeroing the heatmap at deployment, decomposes the advantage into two mechanisms: training-time stabilisation, which dominates where the credit assignment is hard and survives blinding on the dense map, and deployment-time inference, whose reliance shrinks as fog thins on the sparse map. We conclude that opponent-goal inference is a stability-and-transfer mechanism whose value is governed by measurable boundary conditions: visibility (fog thickness), opponent intent, and resource density.

Title:When Does Opponent Modeling Pay Off? Spatial Inference Stabilises Reinforcement Learning under Partial Observability

Abstract:Deep reinforcement learning agents in partially observable competitive games must act on beliefs about an unseen opponent's intent. We study a spatial opponent model: a transformer trained with hindsight-relabelled opponent goals that outputs a subgoal heatmap from the opponent's observed trajectory, fused early into a dueling double DQN. In symmetric constant-sum foraging games with partial observability, the module stabilises training. Plain TD(0) DQN suffers degenerate seeds in three of four one-step configurations, whereas the opponent-model agent never collapses and, wherever training succeeds, recovers the majority of the symmetric game value. Transfers zero-shot to a foraging opponent unseen by the learner, with a positive goal advantage over the baseline, and loses this edge exactly where an information argument predicts: against a full-information tracking adversary whose intent is the learner itself, and on resource-dense maps where both agents saturate. A blindfold ablation, zeroing the heatmap at deployment, decomposes the advantage into two mechanisms: training-time stabilisation, which dominates where the credit assignment is hard and survives blinding on the dense map, and deployment-time inference, whose reliance shrinks as fog thins on the sparse map. We conclude that opponent-goal inference is a stability-and-transfer mechanism whose value is governed by measurable boundary conditions: visibility (fog thickness), opponent intent, and resource density.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG); Multiagent Systems (cs.MA)

arXiv:2610.18229 [cs.GT]

(or arXiv:2610.18229v1 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2610.18229 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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