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This research introduces a method where frozen Vision-Language Models act as automated evaluators to prioritize experiences within reinforcement learning replay buffers, significantly boosting sample efficiency and success rates in robotics and gaming. By leveraging the semantic reasoning capabilities of VLMs, the approach addresses a critical gap in how agents store and reuse data, offering a practical pathway to accelerate training in complex discrete and continuous domains.
VLM-Guided Experience Replay
arXiv:2602.01915v2 Announce Type: replace Abstract: Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and interpretability in reinforcement learning (RL). While prior work has integrated LLMs and VLMs into various components of RL, the replay buffer, a core component for storing and reusing experiences, remains unexplored. We propose addressing this gap by leveraging VLMs to guide the prioritization of experiences in the replay buffer. Our key idea is to use a frozen, pre-trained VLM as an automated evaluator to identify and prioritize promising sub-trajectories from the agent's experiences. Across scenarios, including game-playing and robotics, spanning both discrete and continuous domains, agents trained with our proposed prioritization method achieve 15-57% higher average success rates and improve sample efficiency by 35-55% compared to previous approaches. Project page: https://esharony.me/projects/vlm-rb/
Abstract:Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and interpretability in reinforcement learning (RL). While prior work has integrated LLMs and VLMs into various components of RL, the replay buffer, a core component for storing and reusing experiences, remains unexplored. We propose addressing this gap by leveraging VLMs to guide the prioritization of experiences in the replay buffer. Our key idea is to use a frozen, pre-trained VLM as an automated evaluator to identify and prioritize promising sub-trajectories from the agent's experiences. Across scenarios, including game-playing and robotics, spanning both discrete and continuous domains, agents trained with our proposed prioritization method achieve 15-57% higher average success rates and improve sample efficiency by 35-55% compared to previous approaches. Project page: this https URL
Machine Learning (cs.LG); Artificial Intelligence (cs.AI)
arXiv:2602.01915 [cs.LG]
(or arXiv:2602.01915v2 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2602.01915 Focus to learn more arXiv-issued DOI via DataCite
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