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This article introduces VPEngine, a modular framework that optimizes GPU inference for robotic vision by sharing feature extraction across multiple task-specific models. By eliminating redundant computations and leveraging CUDA MPS, the system achieves up to a 3x speedup while maintaining a constant memory footprint on resource-constrained hardware like the NVIDIA Jetson Orin AGX. The open-source project is designed to streamline the deployment of complex perception stacks in real-time robotics applications.
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Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks

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arXiv:2508.11584v3 Announce Type: replace-cross Abstract: Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at $\geq$50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.

Abstract:Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at $\geq$50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.

\c{opyright} 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works

Robotics (cs.RO); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2508.11584 [cs.RO]

(or arXiv:2508.11584v3 [cs.RO] for this version)

https://doi.org/10.1109/RAP.2026.3733847 DOI(s) linking to related resources

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