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This research addresses data sparsity in mobile gaming by introducing CM-PTM, a pre-training model that unifies cross-source behavioral logs to capture fine-grained user intent at the device level. By employing hierarchical cascaded tasks, the approach effectively models complex interactions among heterogeneous behavior sources, yielding significant gains in downstream recommendation accuracy. The work advances machine learning techniques for personalization by shifting focus from isolated app behaviors to holistic, multi-granular user activity patterns.
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User Representation via Cross Multi-source Behavior Pre-training for Mobile Games

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arXiv:2609.01057v1 Announce Type: new Abstract: User representation pre-training has become a fundamental paradigm for alleviating data sparsity in downstream personalization tasks. However, existing studies predominantly focus on single-app or app-level behaviors, overlooking the inherently cross-source and multi-granular nature of user activities on mobile devices. At the device level, user intent emerges from complex interactions among heterogeneous behavior sources and hierarchical action structures, posing challenges that cannot be addressed by conventional app-centric modeling. To tackle this issue, we propose CM-PTM, a novel Cross Multi-source Behavior Pre-Training Model tailored for mobile game user representation learning on device-level behavioral logs. CM-PTM employs hierarchical cascaded mask-then-predict proxy tasks that first infer the source of the next behavior and then progressively refine predictions at the app-action level. This design enables unified modeling of cross-source dependencies and fine-grained behavioral dynamics within a single pre-training paradigm. Extensive experiments on large-scale real-world mobile datasets demonstrate that CM-PTM effectively captures users' endogenous interests and consistently delivers significant performance gains on downstream mobile game recommendation tasks.

Abstract:User representation pre-training has become a fundamental paradigm for alleviating data sparsity in downstream personalization tasks. However, existing studies predominantly focus on single-app or app-level behaviors, overlooking the inherently cross-source and multi-granular nature of user activities on mobile devices. At the device level, user intent emerges from complex interactions among heterogeneous behavior sources and hierarchical action structures, posing challenges that cannot be addressed by conventional app-centric modeling. To tackle this issue, we propose CM-PTM, a novel Cross Multi-source Behavior Pre-Training Model tailored for mobile game user representation learning on device-level behavioral logs. CM-PTM employs hierarchical cascaded mask-then-predict proxy tasks that first infer the source of the next behavior and then progressively refine predictions at the app-action level. This design enables unified modeling of cross-source dependencies and fine-grained behavioral dynamics within a single pre-training paradigm. Extensive experiments on large-scale real-world mobile datasets demonstrate that CM-PTM effectively captures users' endogenous interests and consistently delivers significant performance gains on downstream mobile game recommendation tasks.

Artificial Intelligence (cs.AI)

arXiv:2609.01057 [cs.AI]

(or arXiv:2609.01057v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.01057 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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