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This research introduces CHIP, a unified physics-grounded framework that learns reusable humanoid interaction skills by distilling behaviors into a context-conditioned prior. By addressing the longstanding divide between locomotion and manipulation, the method enables smooth transitions and physically plausible motion across diverse tasks without relying on task-specific reward engineering. The approach represents a significant step forward in scaling generalizable control policies for complex 3D environments.
Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior
arXiv:2609.06591v1 Announce Type: new Abstract: Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation. Finally, we initialize downstream task policies from the pretrained prior and adapt them through prior-regularized online RL post-training. Experiments on a diverse suite of humanoid interaction tasks show that our approach supports scene-aware locomotion, contact-rich object manipulation, and compositional behaviors such as environment-aware object transport and long-horizon skill sequencing, while producing smooth transitions and physically plausible motion.
Abstract:Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation. Finally, we initialize downstream task policies from the pretrained prior and adapt them through prior-regularized online RL post-training. Experiments on a diverse suite of humanoid interaction tasks show that our approach supports scene-aware locomotion, contact-rich object manipulation, and compositional behaviors such as environment-aware object transport and long-horizon skill sequencing, while producing smooth transitions and physically plausible motion.
Accepted at SIGGRAPH Asia 2026. Project page: this https URL
Robotics (cs.RO); Graphics (cs.GR)
arXiv:2609.06591 [cs.RO]
(or arXiv:2609.06591v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.06591 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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