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This research presents a real-to-sim-to-real framework enabling humanoid robots to rapidly adapt their locomotion policies via test-time training on unseen terrains within approximately 10 minutes. By combining procedural pre-training with high-fidelity geometry reconstruction from RGB-D inputs, the method allows for direct sim-to-real deployment without further policy updates after fine-tuning. The approach effectively addresses the challenge of navigating complex, arbitrary obstacles that general locomotion policies typically struggle with.
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TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2602.02331v2 Announce Type: replace-cross Abstract: Achieving highly dynamic parkour with humanoid robots on complex terrains unseen during the pre-training stage remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and highly challenging environments. To overcome this limitation, we propose a real-to-sim-to-real framework for rapid test-time training (TTT): environment-specific policy fine-tuning in simulation before deployment on a newly encountered terrain. We adopt a two-stage end-to-end learning paradigm: a policy is first pre-trained on diverse procedurally generated terrains, followed by rapid fine-tuning on high-fidelity meshes reconstructed from real-world captures. Specifically, we develop an efficient, feed-forward, and high-fidelity geometry reconstruction pipeline using RGB-D inputs, ensuring both speed and quality during test-time training. We demonstrate that TTT-Parkour empowers humanoid robots to master complex obstacles, including wedges, stakes, boxes, trapezoids, and narrow beams. The entire pipeline, including capture, reconstruction, and test-time training, takes approximately 10 minutes for most tested terrains. Experiments show improved traversal on the tested terrains after fine-tuning, with direct sim-to-real deployment and no further policy updates on the robot.

Abstract:Achieving highly dynamic parkour with humanoid robots on complex terrains unseen during the pre-training stage remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and highly challenging environments. To overcome this limitation, we propose a real-to-sim-to-real framework for rapid test-time training (TTT): environment-specific policy fine-tuning in simulation before deployment on a newly encountered terrain. We adopt a two-stage end-to-end learning paradigm: a policy is first pre-trained on diverse procedurally generated terrains, followed by rapid fine-tuning on high-fidelity meshes reconstructed from real-world captures. Specifically, we develop an efficient, feed-forward, and high-fidelity geometry reconstruction pipeline using RGB-D inputs, ensuring both speed and quality during test-time training. We demonstrate that TTT-Parkour empowers humanoid robots to master complex obstacles, including wedges, stakes, boxes, trapezoids, and narrow beams. The entire pipeline, including capture, reconstruction, and test-time training, takes approximately 10 minutes for most tested terrains. Experiments show improved traversal on the tested terrains after fine-tuning, with direct sim-to-real deployment and no further policy updates on the robot.

Robotics (cs.RO); Artificial Intelligence (cs.AI)

arXiv:2602.02331 [cs.RO]

(or arXiv:2602.02331v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2602.02331 Focus to learn more arXiv-issued DOI via DataCite

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