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TIRx is a compiler research paper aimed at getting near-vendor performance from ML kernels across GPUs and AI accelerators while cutting the low-level code engineers must write by hand. Its core ideas are explicit execution scopes, tensor layouts that map logical tensors onto hardware memory spaces, and tile-primitive dispatch that picks implementations by scope, layout, and backend. For readers tracking AI infrastructure, the practical question is whether this kind of abstraction can keep up with fast-changing hardware without giving up control. The evaluation is an arXiv preprint, so the performance claims need independent replication.
TIRx: A Unified Tile Primitive ML Compiler Across Heterogeneous Backends
arXiv:2601.19092v3 Announce Type: replace-cross Abstract: Modern ML kernels evolve rapidly with new optimizations and hardware features. ML compiler abstractions must accommodate richer memory hierarchies, more forms of thread cooperation, and increasingly heterogeneous backends while retaining the control required for peak performance. We present TIRx, an ML compiler for GPUs and AI accelerators that exposes these ingredients through explicit interfaces. TIRx introduces an explicit execution-scope abstraction that captures participating hardware teams at multiple granularities. It also uses tensor layouts to map logical tensors to heterogeneous hardware spaces through named axes and shard/replica/offset semantics. Finally, it introduces tile-primitive dispatch, which lowers high-level operations to efficient implementations according to scope, layout, and backend. This design preserves native-level control while automating recurring address calculation, operand preparation, and instruction-loop generation. Our evaluation shows vendor-level performance across the latest GPUs and AI accelerators, while native-code case studies show substantial reductions in low-level implementation code.
Abstract:Modern ML kernels evolve rapidly with new optimizations and hardware features. ML compiler abstractions must accommodate richer memory hierarchies, more forms of thread cooperation, and increasingly heterogeneous backends while retaining the control required for peak performance. We present TIRx, an ML compiler for GPUs and AI accelerators that exposes these ingredients through explicit interfaces. TIRx introduces an explicit execution-scope abstraction that captures participating hardware teams at multiple granularities. It also uses tensor layouts to map logical tensors to heterogeneous hardware spaces through named axes and shard/replica/offset semantics. Finally, it introduces tile-primitive dispatch, which lowers high-level operations to efficient implementations according to scope, layout, and backend. This design preserves native-level control while automating recurring address calculation, operand preparation, and instruction-loop generation. Our evaluation shows vendor-level performance across the latest GPUs and AI accelerators, while native-code case studies show substantial reductions in low-level implementation code.
Distributed, Parallel, and Cluster Computing (cs.DC); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Programming Languages (cs.PL)
arXiv:2601.19092 [cs.DC]
(or arXiv:2601.19092v3 [cs.DC] for this version)
https://doi.org/10.48550/arXiv.2601.19092 Focus to learn more arXiv-issued DOI via DataCite
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