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The Token Games introduces a novel evaluation framework where large language models generate their own reasoning puzzles to avoid benchmark saturation and reduce reliance on expensive human curation. By leveraging pairwise duels and Elo ratings, this study provides a scalable method for assessing model creativity and problem-solving capabilities without training data leakage concerns. This approach offers a fresh paradigm for measuring genuine reasoning in frontier AI systems.
The Token Games: Evaluating Language Model Reasoning with Puzzle Duels
arXiv:2602.17831v3 Announce Type: replace Abstract: Evaluating the reasoning capabilities of Large Language Models is increasingly challenging as models improve. Human curation of hard questions is highly expensive, especially in recent benchmarks using PhD-level domain knowledge to challenge the most capable models. Even then, there is always a concern about whether these questions test genuine reasoning or if similar problems have been seen during training. Here, we take inspiration from 16th-century mathematical duels to design The Token Games (TTG): an evaluation framework where models challenge each other by creating their own puzzles. We leverage the format of Programming Puzzles - given a function that returns a boolean, find inputs that make it return True - to flexibly represent problems and enable verifying solutions. Using results from pairwise duels, we then compute Elo ratings, allowing us to compare models relative to each other. We evaluate 10 frontier models on TTG, and closely match the ranking from existing benchmarks such as Humanity's Last Exam, spending less than $200 USD and without involving any human effort in creating puzzles. We also find that creating good puzzles is still a highly challenging task for current models. Overall, our work suggests new paradigms for evaluating reasoning that avoid saturation by design, and that allow testing models for other skills like creativity and task creation alongside problem solving.
Abstract:Evaluating the reasoning capabilities of Large Language Models is increasingly challenging as models improve. Human curation of hard questions is highly expensive, especially in recent benchmarks using PhD-level domain knowledge to challenge the most capable models. Even then, there is always a concern about whether these questions test genuine reasoning or if similar problems have been seen during training. Here, we take inspiration from 16th-century mathematical duels to design The Token Games (TTG): an evaluation framework where models challenge each other by creating their own puzzles. We leverage the format of Programming Puzzles - given a function that returns a boolean, find inputs that make it return True - to flexibly represent problems and enable verifying solutions. Using results from pairwise duels, we then compute Elo ratings, allowing us to compare models relative to each other. We evaluate 10 frontier models on TTG, and closely match the ranking from existing benchmarks such as Humanity's Last Exam, spending less than $200 USD and without involving any human effort in creating puzzles. We also find that creating good puzzles is still a highly challenging task for current models. Overall, our work suggests new paradigms for evaluating reasoning that avoid saturation by design, and that allow testing models for other skills like creativity and task creation alongside problem solving.
Artificial Intelligence (cs.AI)
arXiv:2602.17831 [cs.AI]
(or arXiv:2602.17831v3 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2602.17831 Focus to learn more arXiv-issued DOI via DataCite
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