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This study reveals that while post-training significantly increases the predictability of language model outputs, it does not substantially bias automated judges to prefer these predictable patterns over creative ones. The research suggests that current evaluation metrics remain robust against the drift toward familiarity, though they may struggle to distinguish creativity from quality in certain contexts. For researchers relying on model-as-a-judge frameworks, this indicates that automated grading systems are currently stable despite changes in generation dynamics.
The Judge Is Not Its Twin: Post-training makes a model's writing more predictable but barely moves its taste, as a judge, toward predictable writing
arXiv:2609.32196v1 Announce Type: cross Abstract: Language models are now routinely graded by other language models. If post-training makes a model's own writing more predictable, it may also teach the same model, acting as a judge, to reward predictable writing, so that progress on creativity would be invisible to automated evaluation. We follow two open model families, OLMo-2 and Zephyr (7B parameters each), through their public training stages and measure every stage twice, as a writer of short stories and as a judge of pairs of stories. As writers, the models drift as feared: each family's fully trained model finds the stories of its base, supervised fine-tuned (SFT) and preference-trained (DPO) stages progressively more familiar, in all ten prompts, and a model from the other family finds the trained stories 7.0 to 9.2 percent (OLMo-2) and 24 to 25 percent (Zephyr) less surprising per token. As judges, they barely move toward predictable writing. Asked which story is better, a question every judge can use to tell a story from its own words in scrambled order, no trained judge's estimated tilt toward the more predictable story grows by as much as one point in the probability of picking it. A post hoc one-sided 95% upper bound on that growth is 2.7 points on an average pair, about the size of the untrained OLMo-2 judge's own tilt. Asked which is more creative, no trained judge's estimate favors the predictable story more than its base's does. Training instead strengthens a preference for longer stories when the question is creativity, and for one answer slot, and it breaks "more creative" as a question: trained judges asked it no longer reliably prefer a story to its scrambled words. A follow-up could not build pairs that differ in predictability but not in quality, because the routes that made this writer's stories less predictable also broke some of them, often enough to fail a quality floor set in advance.
Abstract:Language models are now routinely graded by other language models. If post-training makes a model's own writing more predictable, it may also teach the same model, acting as a judge, to reward predictable writing, so that progress on creativity would be invisible to automated evaluation. We follow two open model families, OLMo-2 and Zephyr (7B parameters each), through their public training stages and measure every stage twice, as a writer of short stories and as a judge of pairs of stories. As writers, the models drift as feared: each family's fully trained model finds the stories of its base, supervised fine-tuned (SFT) and preference-trained (DPO) stages progressively more familiar, in all ten prompts, and a model from the other family finds the trained stories 7.0 to 9.2 percent (OLMo-2) and 24 to 25 percent (Zephyr) less surprising per token. As judges, they barely move toward predictable writing. Asked which story is better, a question every judge can use to tell a story from its own words in scrambled order, no trained judge's estimated tilt toward the more predictable story grows by as much as one point in the probability of picking it. A post hoc one-sided 95% upper bound on that growth is 2.7 points on an average pair, about the size of the untrained OLMo-2 judge's own tilt. Asked which is more creative, no trained judge's estimate favors the predictable story more than its base's does. Training instead strengthens a preference for longer stories when the question is creativity, and for one answer slot, and it breaks "more creative" as a question: trained judges asked it no longer reliably prefer a story to its scrambled words. A follow-up could not build pairs that differ in predictability but not in quality, because the routes that made this writer's stories less predictable also broke some of them, often enough to fail a quality floor set in advance.
15 pages, 4 tables. Code and data: this https URL
Computation and Language (cs.CL); Machine Learning (cs.LG)
arXiv:2609.32196 [cs.CL]
(or arXiv:2609.32196v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2609.32196 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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